Tuesday, February 4, 2020

2/4 PBE Update: Blood Moon Skins, Chroma & More!

[WIP!] [STATUS: PBE is currently offline.]

The PBE has been updated! As we start the 10.4 PBE cycle, today's patch includes new Blood Moon skins for Katarina, Master Yi, Tryndamere, new chroma, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

  • Champion Skins
    • Blood Moon Katarina
    • Blood Moon Master Yi
    • Blood Moon Tryndamere
  • Chromas
  • Miscellaneous
  • Balance Changes
  • Context & Notes

Champion Skins

Three new Blood Moon skins are now on the PBE!

Blood Moon Katarina

"An honored priestess of the Blood Moon cult, merged with the flesh of her demon as all priestesses are fated to be. Yet the descent of the Blood Moon has changed the nature of demons and humankind, and Katarina has begun her ascent into a newer, darker form."




Blood Moon Master Yi

"The cultists of the Blood Moon have begun a dread metamorphosis, as the boundary between the demon realm and the human world is rapidly erased. Yi is among those first blessed by this new darkness, the demon within his blade arm driving him to ever greater spectacles of violence."



Blood Moon Tryndamere

"The demon Tryndamere has fully assumed control over his twinned human body, using its inhuman strength to slash gaping wounds in the veil between the human and demonic realms. Shrugging off wounds considered fatal even to other demons, his is an unstoppable, unquenchable rage that would see all things consumed by the Blood Moon."



Chromas

Each skin this cycle also has a set of chroma:

Blood Moon Katarina
[7 Chromas]



Blood Moon Master Yi
[8 Chromas]
Blood Moon Tryndamere
[7 Chroma]


Miscellaneous 



Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

Champions
!
[!]
  • !


Items
!
[!]
  • !

Runes
!


TFT Changes
!



Context & Notes

WIP!

1) Here's KateyKhaos with an informational thread on skins feedback - How to Give PBE Feedback: Skins Edition:
"Hey all! 
I’m back to share some best practices for PBE feedback when it comes to skins, in hopes of shaping the community feedback to help us better understand the changes you’d like to see, but to also give y’all guidelines so you aren’t shooting in the dark and suggesting changes that aren’t feasible to begin with. 
CONVEYING FEEDBACK 
I’m going to start by saying that it’s okay to not like things! I’m not the biggest fan of every single skin we make, and that’s okay! Being able to give constructive feedback is an important part of development, and that includes PBE. The key to that last part is, the feedback is constructive. 
Saying something sucks only provides the notion that you dislike a portion of the skin -- but which portion is that? Sure, we could guess, but it’s likely we’d change the wrong part and mess up something you did like. 
Instead, try something like this: “I don’t like this skin because __.” It’s clear, it gives us a reason, and helps pinpoint what you aren’t a fan of. 
Bad: This skin sucks, Riot, cancel it.
Good: I really dislike how Nami’s bubble is so opaque in this skin, it feels like it’s pay to lose because it’s more obvious. :\ 
TL;DR Tell us what you like or dislike, but be sure to include the why. 
SCOPE OF CHANGES 
Once content is on PBE, we have limitations of what can and cannot be changed due to scope, or time it takes to make these changes. 
The following are some general changes that are or are not feasible during the PBE cycle. 
Stuff We're Able to Modify:
  • Small model tweaks (i.e. adjusting to minimize clipping -- can also be done through animation, depending!).
  • Small texture color changes (i.e. making a color brighter or darker, modifying hair color).
  • Small sound tweaks (i.e. if something is too loud, sounds too metallic).
  • VFX changes, especially when gameplay impacting/there are gameplay concerns. (i.e. an ability reads like another champion’s).
Stuff We Aren't Able to Modify
  • Adding new animations (i.e. homeguard).
  • Large scope model changes (i.e. giving a champion a different hairstyle).
  • Large scope texture changes (i.e. design pivots, a different outfit).
  • Large scope audio changes ( i.e. adding/removing voice processing, adding new VO).
  • Large scope VFX changes (i.e. changing the color of the entire kit). 
-- Riot KateyKhaos"

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