Friday, February 8, 2019

2/8 PBE Update: Papercraft Splash Art

[Recent NewsPBE: League Director and the Replay API (new content creation tools) / K/DA Akali Merch / Ask Riot: Ranked and More Ranked / Quick Gameplay Thoughts: February 8]
[This post is extremely WIP!][Status: PBE is currently offline!]

The PBE has been updated! As we continue the 9.4 PBE cycle, today's patch includes splash art for the Papercraft skins this cycle and skin bios!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Splash Art

Splashes for Papercraft Anivia and Papercraft Nunu & Willump are now on the PBE!

Papercraft Anivia

Papercraft Nunu & Willump

Miscellaneous 

  • Skin bios for each new skin this cycle were added:
Papercraft Nunu & Willump: One day, Nunu awoke to a world made entirely of paper, with his mother nowhere to be seen. He took a square off the wall, folded it into a wild Willump, and said "Now we will go find mom!" Willump agreed, and the two embarked upon a grand adventure... 
Papercraft Anivia: At the tallest paper mountain in the whole paper world, Nunu and Willump found a great paper phoenix. "You cannot go to the top of the mountain," said the phoenix, "or your mother will be very angry." So Nunu and Willump thought and thought, but they couldn't find any way to get past...

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

[None today!]

Context & Notes

WIP!

1) Make sure to check out Meddler's quick gameplay thoughts for February 8th:
"Hi folks, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
Loading Screen 
As some of you will have seen by now we've got the first update to the loading screen live in NA at this point. We’re working on a couple of issues that have cropped up, expectation is we’ll be able to turn it on elsewhere as well fairly soon once everything is functioning as intended. We're still aiming to add some additional features to it as well, like a team chat window, in upcoming patches. Those patches will also be a great time to make any other needed changes, so feedback on what's there already much appreciated. 
Rek'Sai 
We've got a pass on Rek'Sai underway at the moment, hoping to ship some changes in 9.4. Focus is overall on feel more than power, aiming to improve how it feels to play her primarily. The other piece of work we'd like to do on Rek'Sai is some power shifting so she's not a bit weak in average MMR while strong in high. While it's possible some clarity/QoL changes might help out a bit in that regard expectation is that will probably need to be separate work still at some point too. 
Biggest changes are: 
  • R only being dodgeable if someone teleports a larger distance away (1000 units +, so similar behavior to other targeted dashes).
  • Burrowed Q grants 25 Fury like other spells do 
Those are then paired with some smaller adjustments to things like Fury bar color when full, clearer Tremor Sense VFX for champions, auto burrow on respawn. 
Conqueror 
We've got some Conqueror changes likely for 9.4. Those are part of our ongoing work on hitting problematic damage cases or lack of effective enough defensive options, alongside things like the Ignite/Smite upgrade changes, revised crit items, nerfs to out of line damage heavy champs like Brand/Zyra etc. They're also targeted at addressing some more Conqueror specific problems: 
  • Lack of windows playing against Conqueror (it's almost always up)
  • Conqueror negates intended weaknesses on some champion's kits too strongly (bad against tanks primarily)
  • For a rune intended to be chosen for its sustained damage Conqueror's output's often quite bursty. 
Direction we're trying as a result: 
  • Gives Adaptive stacks on damaging champions with spells or abilities, making damage output backloaded and not something you can prepare with minion combat.
  • Now requires max stacks (5 at present) to trigger true damage conversion and converts 10% instead of 20%, substantially reducing Conqueror's ability to negate defenses by itself while still hopefully serving as a useful safety valve on defense stacking.
  • At max stacks also heals for same amount converted to true damage, moving some of its power to keeping users healthy enough to stay in sustained fights longer, rather than in dealing enough damage to make those fights shorter. 
9.3 follow up 
Thoughts on a few champs post 9.3 now it’s been out a few days
  • Akali - As expected is in a very weak spot. Our plan is still to put power back in once we’ve got a good on the most appropriate ways to do so (don’t want to just reintroduce her as a major problem). Looking into that already, timeline’s uncertain (9.5 more likely than 9.4)
  • Kai’Sa - Seems to be struggling a bit post item changes. Not confident yet how much of that to attribute to items just leaving her in a weak state versus builds having not yet shifted to whatever her new optimal is. She tends to get affected harder than most by changes to items given the breakpoints she needs to hit for her abilities. Open to buffing her if needs be, but don’t want to do so before we’ve seen a bit more play and adaptation to the changed state of things.
  • Yasuo - Looks too strong post crit item changes, also not unexpected. We talked about whether we should bundle nerfs in with 9.3 but concluded we were better off seeing where he landed to understand how much power to take out. Nerfs expected in 9.4."
2) Here's Riot Orphyre with a bugs & feedback thread for the Papercraft chroma this cycle:
"Hey everyone! 
We’ve got some new Chromas coming up for Papercraft Nunu & Willump and Papercraft Anivia! 
Papercraft Nunu & Willump:
  • New textures:
    • Papercraft Nunu & Willump (Ruby)
    • Papercraft Nunu & Willump (Pearl)
    • Papercraft Nunu & Willump (Aquamarine)
    • Papercraft Nunu & Willump (Obsidian)
    • Papercraft Nunu & Willump (Amethyst)
    • Papercraft Nunu & Willump (Rose Quartz)
    • Papercraft Nunu & Willump (Catseye)
Papercraft Anivia:
  • New textures:
    • Papercraft Anivia (Ruby)
    • Papercraft Anivia (Catseye)
    • Papercraft Anivia (Pearl)
    • Papercraft Anivia (Emerald)
    • Papercraft Anivia (Obsidian)
    • Papercraft Anivia (Tanzanite)
    • Papercraft Anivia (Rose Quartz)
    • Papercraft Anivia (Rainbow 
The Chroma sets are now available on PBE! We hope you all will enjoy the new sets; as usual, we’re looking forward to hearing your constructive feedback. I’ll do my best to answer and reply to your questions and feedback! 
Thanks! 
Riot Orphyre" 

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !



from
http://www.surrenderat20.net/2019/02/28-pbe-update-papercraft-splash-art.html

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