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Preseason 2021: Mythic & Legendary Items Preview
Check out this dev blog from the Summoner's Rift team on new Mythic and Legendary items - "Preseason's items update is arriving on PBE soon! We're previewing some of the biggest changes."
"Over the past few months, we've discussed our gameplay plans for Preseason 2021—a complete overhaul to the item system.
We're about to debut on PBE for an extended six-week testing period, and want to share a preview of the 22 new Mythic items you can look forward to this November, plus a few dozen new and updated Legendary items. This isn't a complete picture of all the item update has to offer, but we wanted to focus our first look on the splashiest item tiers.
Housekeeping note: Things will be in a pretty early state when you first see them, but expect changes to things like icons, item and effect names, visual and sound effects, stat values, and more as we polish everything up over our month and a half of PBE time! Barring massive table-flips like item additions, removals, or reworks, though, this preview page won't be updated after publishing. The item system will be immensely changed in preseason, and documenting our fine-tuning to that overhaul before it's live won't actually help players understand what to do on day 1. When the patch notes come out, they'll have all the details as usual.
Let's dive into things!
Marksman MythicsGaleforce
Mobility
3400 gold
+55 Attack Damage
+20% Attack Speed
+20% Critical Strike Chance
Active - Zephyr Strike: Dash in target direction, firing three missiles at the lowest-health enemy near your destination (prioritizing champions). Deals a total of 105-300 (lv 1-18) (+30% bonus Attack Damage) magic damage, increased against low-Health targets by up to 50% against targets at 30% Health. (90 second cooldown)
Mythic Passive: Grants all other legendary items +3% Move Speed.
Kraken Slayer
Anti-tank
3400 gold
+60 Attack Damage
+25% Attack Speed
+20% Critical Strike Chance
Harpoon: Every third Attack is enhanced, dealing an additional 80-120 (lv 1-18) (+30% bonus Attack Damage) true damage.
Mythic Passive: Grants all other Legendary items +10% Attack Speed.
Immortal Shieldbow
Survive burst
3400 gold
+50 Attack Damage
+15% Attack Speed
+20% Critical Strike Chance
+12% Life Stea
Lifeline: When taking damage that would reduce you below 30% health, gain a 150-650 (lv 1-18) shield for 3 seconds. In addition, gain 20% Life Steal for 8 seconds. (90 second cooldown)
Mythic Passive: Grants all other legendary items + 8 Armor and +8 Magic Resist.
Tank Mythics
Sunfire Aegis
Ramping damage
3200 gold
+450 Health
+30 Armor
+30 Magic Resist
+15 Ability Haste
Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters). Damaging enemy Champions or Epic Monsters with this effect adds a stack, increasing subsequent Immolate damage by 12% for 5 seconds (stacks 6 times).
Radiance: At max stacks, your basic attacks explode around you, burning nearby enemies for your Immolate damage for 3 seconds.
Mythic Passive: Grants all other legendary items +5 Ability Haste.
Frostfire Gauntlet
Slows enemies
3200 gold
+350 Health
+50 Armor
+30 Magic Resist
+15 Ability Haste
Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).
Frostfire: Attacks create a frost field that slows enemies by 30% (+4% per 1000 bonus Health) for 1.5 seconds. (4 second cooldown)
Mythic Passive: Grants all other legendary items +100 health and +7.5% Size.
Berserker Suit
Initiation
3200 gold
+350 Health
+30 Armor
+50 Magic Resist
+15 Ability Haste
Active - Pursuit: Grants +75% Move Speed when moving toward enemies or enemy turrets for 4 seconds. Once near an enemy (or after 4 seconds) a shockwave is emitted, slowing nearby enemy champion Move Speed by 75% for 2 seconds. (90 second cooldown)
Immolate: Deal 20-40 (lv 1-18) (+1% bonus Health) magic damage per second to nearby enemies (increased by 50% against minions and monsters).
Mythic Passive: Grants all other Legendary items +5% Tenacity and Slow Resist
AD Assassin Mythics
Duskblade of Draktharr
Teamfight multikill
3200 gold
+55 Attack Damage
+18 Lethality
+25 Ability Haste
Dusk: Attacking an enemy champion deals 50-150 (lv 1-18) (+30% bonus Attack Damage) additional physical damage and slows them by 99% for 0.25 seconds (15 second cooldown). When a champion you have damaged within the last 3 seconds is killed, reset this cooldown and gain invisibility for 1.5 seconds.
Mythic Passive: Grants all other legendary items +5 Ability Haste.
Eclipse
Dueling
3200 gold
+55 Attack Damage
+18 Lethality
+10% Omnivamp
Moon Strike: Hitting a champion with 2 separate Attacks or Abilities within 1.5 seconds deals bonus physical damage equal to 16% of their maximum Health and grants you 30% Move Speed and a 150 (+80% bonus Attack Damage) shield (100 (+60% bonus Attack Damage) for ranged champions) for 2 seconds. (6 second cooldown, 12 seconds for ranged champions)
Mythic Passive: Grants all other legendary items +5% Armor Penetration.
Prowler's Claw
Assassination
3200 gold
+65 Attack Damage
+21 Lethality
+10 Ability Haste
Active - From the Shadows: Dash through target enemy, dealing 100-200 (lv 1-18) (+45% bonus Attack Damage) physical damage and reducing their Armor by 30% for 3 seconds. (60 second cooldown)
Mythic Passive: Grants all other legendary items +6 Lethality
AP Mythics (Mana)
Liandry's Anguish
Anti-Tank
3400 gold
+80 Ability Power
+600 Mana
+25 Ability Haste
Torment: Your spells cause enemies to burn for 60 (+10% Ability Power) (+4% target's maximum health) magic damage over 4 seconds, shredding their Magic Resist by 5% per second for 4 seconds (up to 25%)
Mythic Passive: Grants all other legendary items +5 Ability Haste
Luden's Tempest
Burst damage
3400 gold
+80 Ability Power
+600 Mana
+10 Ability Haste
+10 Magic Penetration
Echo: Damaging an enemy with an Ability deals 100 (+15% Ability Power) additional magic damage to your target and 3 nearby enemies and grant you 30% Move Speed for 3 seconds. (8 second cooldown)
Mythic Passive: Grants all other Legendary items +5 Magic Penetration
Everfrost
Slows enemies
3400 gold
+80 Ability Power
+200 Health
+600 Mana
+10 Ability Haste
Active - Frigid Blast: Deal 100 (+30% Ability Power) damage in a cone, slowing enemies by 65% for 1.5 seconds. Enemies at the center of the cone are Rooted instead. (45 second cooldown)
Mythic Passive: Grants all other legendary items +15 Ability Power
AP Mythics (Non-Mana)
Hextech Rocketbelt
Mobility
3200 gold
+80 Ability Power
+250 Health
+15 Ability Haste
Active - Fire Bolt: Dash in target direction, unleashing an arc of rockets that deal 250-350 (lv 1-18) magic damage. Then, gain 75% Move Speed toward champions for 1 second. (40 second cooldown)
Mythic Passive: Grants all other Legendary items +5 Magic Penetration
Axamuk’s Folly
Magic Vamp
3200 gold
+80 Ability Power
+15 Ability Haste
+150 Health
+10% Omnivamp
Corruption: For each second in champion combat, deal 3% bonus damage (max 15%). While this effect is maxed, convert 100% of the bonus damage into true damage.
Mythic Passive: Grants all other legendary items +5% Magic Penetration.
Night Harvester
Teamfight multikill
3200 gold
+80 Ability Power
+250 Health
+15 Ability Haste
The Reaping: Damaging an enemy champion deals 150-250 (lv1-18) magic damage and grants you 25% Move Speed for 1.5 seconds. (60 second cooldown per champion)
Mythic Passive: Grants all other Legendary items +5 Ability Haste
AD Fighter Mythics
Trinity Force
Burst Damage
3333 gold
+33 Attack Damage
+33% Attack Speed
+200 Health
+15 Ability Haste
Swift Strikes: Your Attacks grant you 25 Move Speed and (5% Base Attack Damage) Base Attack Damage for 3 seconds. Base Attack Damage increase stacks up to 6 times.
Spellblade: After using an Ability, your next Attack deals (200% base Attack Damage) bonus physical damage. (1.5 second cooldown)
Mythic Passive: Grants all other legendary items +15% Attack Speed
Goredrinker
Dueling
3300 gold
+45 Attack Damage
+400 Health
+15 Ability Haste
+150% Base Health Regeneration
Active - Thirsting Slash: Deal (110% total Attack Damage) physical damage to enemies in a circle. Recover (20% total Attack Damage) Health + 12% missing Health for each champion hit. (15 second cooldown, reduced by Ability Haste)
Aggression: Gain 1% increased Attack Damage for every 5% of your missing Health (max 15% Attack Damage at 75% missing Health).
Mythic Passive: Grants all other legendary items +3 Ability Haste and +5 Attack Damage
Stridebreaker
Slows Enemies
3300 gold
+50 Attack Damage
+20% Attack Speed
+300 Health
+10 Ability Haste
Nimble: Dealing physical damage grants you 20 Move Speed on hit for 2 seconds, increased to 60 if it kills the unit.
Active - Swift Slash: Lunge a short distance and deal (110% total Attack Damage) physical damage to enemies in a circle, slowing them by 60%, decaying over 2 seconds. (20 second cooldown)
Mythic Passive: Grants all other legendary items +3% Move Speed
Divine Devourer
Anti-Tank
3300 gold
+40 Attack Damage
+400 Health
+25 Ability Haste
Spellblade: After using an Ability, your next Attack deals bonus physical damage equal to 6% of your max Health. (1.5 second cooldown, 150% base Attack Damage minimum damage)
Feast: When Spellblade hits a champion, heal for 60% of the damage amount
Mythic Passive: Grants all other legendary items +100 Health
Enchanter Mythics
Shurelya's Battlesong
Team mobility
2600 gold
+300 Health
+25 Ability Haste
+10% Move Speed
Active - Inspire: Grants you and nearby allies 40% decaying Move Speed for 4 seconds and 60-100 (lv 1-18) bonus magic damage on the next 3 Attacks or Ability hits against champions.
Mythic Passive: Grants all other legendary items +3% Move Speed.
Locket of the Iron Solari
Survive burst
2600 gold
+150 Health
+25 Ability Haste
+30 Magic Resist
+30 Armor
Active - Intervention: Grant nearby allies a 260-430 (ally lv 1-18) shield, decaying over 2.5 seconds. (90 second cooldown)
Iron Aura: Grant nearby allied champions +5 Armor and Magic Resist.
Mythic Passive: Grants all other legendary items a +2 Armor and Magic Resist increase to Iron Aura.
Moonstone Renewer
Healing over time
2600 gold
+150 Health
+25 Ability Haste
+100% Base Mana Regeneration
Vital Stream: When affecting champions with Attacks or Abilities in combat, heal the most damaged nearby ally for 30-60 (lv 1-18) Health (2 second cooldown). Each second spent in combat with champions increases this healing effect by 25% (max 100%).
Mythic Passive: Grants all other Legendary items +5 Ability Haste.
New Legendary ItemsThe Collector
3000 gold
+45 Attack Damage
+20% Critical Strike Chance
+18 Lethality
Contract Killer: If you deal damage that would leave an enemy below 5% health, kill them. Kills grant you an additional 25 gold.
Navori Quickblade
3400 Gold
+60 Attack Damage
+20% Critical Strike Chance
+30 Ability Haste
Nimble Strikes: Your critical strikes with Attacks reduce your non-Ultimate ability cooldowns by 20% of their remaining cooldown.
Force of Nature
2900 gold
+350 Health
+55 Magic Resist
+7% Move Speed
Rhythm of Ionia: Taking Ability damage grants you +6 Move Speed and +4 Magic Resist for 5 seconds (stacks up to 5 times; 1 stack per unique ability).
Serpent's Fang
2800 gold
+60 Attack Damage
+18 Lethality
Shieldbreaker: You deal 300% additional damage to Shields.
Horizon Focus
3000 gold
+100 Ability Power
Focus Fire: Damaging a champion with an Ability at over 850 range or Immobilizing them reveals the target and increases your damage dealt to them by 15% for 6 seconds.
Cosmic Drive
3000 gold
+60 Ability Power
+200 Health
+30 Ability Haste
Spelldance: Dealing damage with abilities grants 10 (+20% Ability Haste) Move Speed for 4 seconds.
Demonic Embrace
3000 gold
+80 Ability Power
+400 Health
Passive - Azakana Gaze: Dealing Ability damage to a champion causes them to take 2% of their maximum Health as magic damage every second for 4 seconds. You gain 20 armor and magic resist while enemies are afflicted (+5 for each additional champion affected).
Serylda's Grudge
3000 gold
+50 Attack Damage
+30% Armor Penetration
+20 Ability Haste
The Grudge: Your damaging Abilities slow by 30% for 1 second.
Silverweave Legplates
3000 gold
+35 Attack Damage
+200 Health
+35 Magic Resist
Active - Quicksilver: Remove all crowd control debuffs and gain +40% Tenacity and Slow Resistance for 3 seconds. (90 second cooldown)
Chempunk Chainsword
2700 gold
+45 Attack Damage
+200 Health
+15 Ability Haste
Cursed: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 2 seconds. If the target is below 50% Health, this effect is increased to 60%
from
http://www.surrenderat20.net/2020/09/red-post-collection-preseason-2021.html
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