Patch 10.18 is scheduled for Wednesday, September 2nd and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes & previews, including PsyOps skins for Master Yi, Shen, Sona, Vi, Ezreal + Prestige, and Hextech Ziggs!
Check out the Patch 10.18 notes:"Hey, do you remember? Dancin' in September? Come on, let’s chase the clouds away with 10.18!
Classic tunes aside, we’ve got a whole slew of changes for you in this patch. Big ticket items include flexing fancy feet to a foxy favorite and bringing some action to the Bringer of Justice. The rest are mostly changes in light of how champions are faring, especially in Skilled and Pro MMR: shimmying down some faces who have overstayed their welcome (Galio, Ashe, Sett), and bopping up some friends who need some spring in their step (Miss Fortune, Rumble, Twitch).
Past champions, we’ve been seeing Guardian dominate on pretty much every support, so we’ve taken some steps to reel it back a bit and open up options for other Keystones.
And another one for you, or really, one for everyone—One For All returns this patch! Along with a whole array of Client, FX, and general fixes. You know the drill.
So tango your way down and jig your way over to the Rift. We’ll be dancing with ya.
Take this portal if you're looking for TFT's patch notes!
Tricia "mom cat" Tan
Hanna "shio shoujo" Woo
Patch Highlights
PsyOps Sona, PsyOps Vi, PsyOps Shen, PsyOps Master Yi, PsyOps Ezreal, Hextech Ziggs, and PsyOps Ezreal Prestige Edition will be available on September 3rd, 2020.
One For All Is Back!
One For All returns with PsyOps on September 3rd, 2020 at 1:00PM PT. Join a team of doppelgangers as you and your teammates show off your different playstyles as the same champ (or the same playstyle, whatever!).
Champions
Ahri
Passive replaced with Q passive, where now any spell can heal. W now grants movement speed, deals 200% damage to low-health minions, and better targets low-health minions.
Ahri's identity and gameplay have become a little muddled over time, and she isn’t as charming as we’d like her to be. We’re making some kit changes, especially to her W, to reinforce an identity of a flighty mage who can weave in and out of fights as she looks for the perfect moment to strike. In addition, we’re also shifting her Essence thievery from her Q to her passive to open up more opportunities for her to reap its healing rewards when trading with enemy champions.
Altogether, she should feel equipped to (spirit) rush into more combos and outplays.
Base Stats
Passive - Vasatayan Grace
- HEALTH REGEN :: 6.5 >>> 5.5
Q - Orb of Deception
- [NEW] ESSENCE THEFT :: Ahri gains an Essence Theft stack for each enemy hit by her abilities, up to a maximum of 3 per cast, and storing up to 9 at once. Upon reaching 9 stacks of Essence Theft, Ahri's next spell consumes the stacks to heal Ahri for 3/5/9/18 (levels 1/6/11/16) (+0.09 ability power) for each enemy hit.
- [REM] VASTAYAN GRACE :: Ahri no longer gains 20% bonus movement speed for 3 seconds when she lands 2 ability hits against a champion within 1.5 seconds
W - Fox-Fire
- [REM] ESSENCE THEFT :: Essence Theft is now her Passive
- [NEW] FOXIER FEET :: Now grants a burst of 40% movement speed decaying over 1.5 seconds at cast
- [NEW] MINION-FIRE :: Now deals 200% damage to minions below 20% health
- [UPD] IMPROVED MINION TARGETING :: Targeting now better prioritizes low health minions that can be killed by Fox-Fire after champions <EM>(Charmed champions are still the flames' first priority)</em>
- COOLDOWN :: 9/8/7/6/5 seconds >>> 10/9/8/7/6 seconds
- COST :: 40 mana >>> 55 mana
Ashe
Base attack damage decreased.
Ashe has remained one of the primary marksmen in Pro play, so we’re icing some of her power.
Base Stats
Q - Ranger's Focus
- ATTACK DAMAGE :: 61 >>> 59
- BUGFIX :: Runaan's Hurricane's Wind's Fury's damage now properly takes under consideration the future levels of Ranger's Focus
- VFX BUGFIX :: Additional Runaan's Hurricane bolts from Amethyst Ashe's Q - Ranger's Focus Runaan's now properly use the skin's VFX
Galio
Q base damage decreased.
Galio’s Q lets him clear waves early without much risk, so we’re bringing down his damage so that he has to invest a bit more before flying across the map.
Q - Winds of War
- BASE DAMAGE :: 80/115/150/185/220 >>> 70/105/140/175/210
Jarvan IV
Q base damage increased.
A little nudge to J4's early strength to help compete with the current jungle meta.
Q - Dragon Strike
- BASE DAMAGE :: 80/120/160/200/240 >>> 90/130/170/210/250
Kayle
Q mana restore removed. W cost increased. E cost removed; missile speed increased.
Improving some clarity around Kayle’s mana management: by removing the mana cost on her E, we’re giving her an overall net drop on mana dependence. In combination with a boosted missile speed on her blade, we’re hoping to see her ascend to more exciting laning, where she can more readily spar with her enemy laner.
Q - Radiant Blast
W - Celestial Blessing
- [REM] MANA RESTORE :: No longer restores 50% of the mana cost for each enemy champion hit
E - Starfire Spellblade
- COST :: 70/80/90/100/110 mana >>> 90/100/110/120/130 mana
- COST :: 50/55/60/65/70 mana >>> No cost
- MISSILE SPEED :: 2000 >>> 5000
Kog’Maw
Base health and armor growth decreased.
This caustic caterpillar-creature is almost always toeing (and oozing around) the line, and he’s finally crossed it. In response, we’re lowering his defenses to highlight his identity as a glass cannon marksman: severely spitty, but slightly squishy.
Base Stats
- HEALTH GROWTH :: 90 >>> 85
- ARMOR GROWTH :: 3.5 >>> 3.25
Miss Fortune
Base attack speed growth increased.
Making another opportunistic buff on an early game focused markspirate, so we’re reverting some nerfs from earlier this season (10.10 and 10.3, if you’re curious)!
Base Stats
W - Strut
- ATTACK SPEED GROWTH :: 2.25% >>> 3%
- MAXIMUM BONUS MOVEMENT SPEED :: 50/60/70/80/90 >>> 55/65/75/85/95
Rumble
Q total damage increased.
We’re heating things up by giving Rumble a jump start that’ll hopefully park him as another good early game Pro pick option.
Q - Flamespitter
- TOTAL DAMAGE :: 175/210/245/280/315 >>> 180/220/260/300/340
Sett
Passive right punch changed to scale with bonus attack damage. Q bonus damage ratio of target’s maximum health now fixed; bonus damage ratio per 100 total attack damage now scales.
Sett’s continued to muscle his way through Pro levels of play, especially with low-economy tank and utility builds. Since our previous nerf to his base values wasn't sufficient, we're taking a larger swing at him. To do this, we’re adjusting how he scales with damage and gold to incentivize players to swap to damage-oriented builds instead. Expect another check in after Worlds to make sure he’s… well, all set.
Passive - Pit Grit
Q - Knuckle Down
- RIGHT PUNCH BONUS DAMAGE RATIO :: 0.15 total attack damage >>> 0.5 bonus attack damage
- BONUS DAMAGE :: 10/20/30/40/50 (+1/2/3/4/5% of target’s maximum health) (+0.01 per 100 total attack damage) >>> 10/20/30/40/50 (+0.01 of target’s maximum health) (+1/1.5/2/2.5/3% per 100 total attack damage)
Shen
Passive shield decreased.
The buff to Shen in 10.15 made him a bit stronger than expected, so we’re pulling back slightly.
Passive - Ki Barrier
- SHIELD :: 70-121 (levels 1-18) >>> 60-111 (levels 1-18)
Shyvana
E dragon form explosion radius increased; dragon form visuals and cast indicator now accurately represents the ability’s hit radius; dragon form ground zone damage tick rate decreased.
In fixing a minor Shyvana clarity bug, we uncovered other levers to polish up. The result is a major clarity fix and thus a minor balance change.
Previously, dragon Shyvana's radius on her E scaled with her Flame Breath rank-ups, but this effect was not accurately represented in her visuals or the tooltip. We’ve decided to remove it, as the reliability of an important spell should not change dramatically throughout the game. Overall, we expect these changes to be a small nerf to AP Shyvana, a small buff to AD Shyvana, and a large increase to Flame Breath's clarity.
E - Flame Breath
- [UPD] DRAGON FORM EXPLOSION RADIUS :: 220/240/260/280/300 (boundary check) >>> 345 (center check) <em>(a center check with a 345 radius is about equal to a 280 radius boundary check for most targets)</em>
- [UPD] DOUBLE CHECK :: Dragon form visuals and cast indicator now accurately represent the ability’s radius
- [UPD] MAXED OUT :: Dragon Form Flame Breath no longer casts at maximum range when player attempts to cast near maximum range
- DRAGON FORM GROUND ZONE DAMAGE TICK RATE :: 1 second >>> 0.5 seconds <em>(same damage per second)</em>
- [UPD] DON’T DRAG IT OUT :: Dragon form ground zone is now more responsive
Twitch
E damage per stack ratio increased. R bolt damage reduction per enemy hit decreased
It seems we’ve left this rat in the sewers, and we know his paws are itching to get back into the meta. We’re bringing up the power in his ult a
from
http://www.surrenderat20.net/2020/09/patch-1018-tft-notes.html
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