Tuesday, July 21, 2020

Patch 10.15 & TFT Notes

Patch 10.15 is scheduled for Wednesday, July 22nd and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes & previews, including Lillia &  upcoming Spirit Blossom skins for Teemo, Thresh, Vayne, Yasuo, & more!

Table of Contents


Patch 10.15 Notes

Check out the Patch 10.15 notes:
"Hi, we’re so happy you’re here! 
This patch, we welcome the arrival of the Spirit Blossom Festival, first with the entrance of Lillia, our brave guardian from Ionia, and then the return of Nexus Blitz (oh yes, it’s back!), all set in an ethereal realm of wondrous magic and bloom. 
Then, greetings to a refreshed Swain! We’re hoping these spicy changes (higher cast cadence and huge bump up in range) will fire up his power both as a mid laner and support. We’ve also taken another pass at Aphelios to tone down his dominance and fine-tune the synergy of his Flamethrower with Runaan’s. 
For the rest of our changelist, we’ve made some Pro-targeted adjustments to champions like Shen and Lee Sin to encourage more diversity in their lanes, while also nudging old friends like Caitlin and Gragas back onto the scene. 
In addition, we’re giving some folks a couple visual changes and audio fixes, focusing on champions with effects that have become outdated in comparison to their newer peers. 
Oh, and one more thing— we’ve brought more flex into Flex queue by lifting rank restrictions! We know, we’re just flexing at this point. 
Now, go forth. It’s your time to blossom. 
Take this portal if you're looking for TFT's patch notes
HANNA “SHIO SHOUJO” WOO 
TRICIA "MOM CAT" TAN 
PATCH HIGHLIGHTS 
Spirit Blossom Thresh, Spirit Blossom Vayne, Spirit Blossom Yasuo, Spirit Blossom Lillia, Spirit Blossom Teemo, and Spirit Blossom Teemo Prestige Edition will be available on July 22nd, 2020. 
MORE FLEXIBLE (RANKED) FLEX 
With the introduction of Clash and its unrestricted rank system for full teams of 5, we’ve decided to apply the same approach to Ranked Flex queues, allowing players to get in ranked games with their Bronze buddies, Challenger chums, or whoever! 
Similar to Clash, the system will use a weighted average that leans more towards higher skill players, so be warned before attempting to drag your Bronze friends through Diamond-level games. Have fun! 
CHAMPIONS 
NEW LILLIA
The Bashful Bloom 
Lillia prances into action in patch 10.15!
High-res versions of Lillia's splashes are available on League Displays!
APHELIOS
Q sentry activation radius decreased; sentry activation time increased. Q Runaan’s bolt pass-through effect removed; Infernum critical AoE splash missile count decreased; Infernum Runaan’s AoE splash missile count decreased; Infernum critical Runaan’s AoE splash missile count reduced; Infernum Runaan’s AoE splash missiles size reduced. 
Lowering Crescendum turret's attack range so it provides less zone control, and slowing down its target acquisition speed so opponents can reactively play around it. The rest of the changes are aimed towards weakening Infernum’s synergy with Runaan’s Hurricane. 
GENERAL
  • BUGFIX Aphelios' Lunar Sentries now properly proc Manaflow Band
Q - CRESCENDUM, THE CHAKRAM
  • SENTRY ACTIVATION RADIUS 575 ⇒ 500
  • SENTRY ACTIVATION TIME 0.25 seconds to attack target in range ⇒ 0.35 seconds to attack target in range
Q - INFERNUM, THE FLAMETHROWER
  • REMOVED RUNAAN’S BOLT PASSTHROUGH Runaan’s Hurricane bolts no longer deal damage to all enemies they pass through (splash missiles and normal Infernum firebolts still do)
  • CRITICAL AOE SPLASH MISSILES COUNT 8 splash missiles ⇒ 6 splash missiles
  • RUNAAN’S SPLASH MISSILES COUNT 4 splash missiles ⇒ 3 splash missiles
  • CRITICAL RUNAAN’S SPLASH MISSILES COUNT 8 splash missiles ⇒ 5 splash missiles
  • UPDATED RUNAAN’S AOE SPLASH MISSILES SIZE Hurricane splash missile AoE lengths are now reduced by ~100 range
R - MOONLIGHT VIGIL
  • BUGFIX No longer deals damage without going on cooldown if Aphelios is killed during the ability's cast
CAITLYN
Base attack damage and movement speed increased. 
Caitlyn has been out of the meta in Pro play for a very long time, and we expect her to be a reasonable fit with and against certain meta compositions. These changes should help bring her back as one of the premier early game marksmen. 
BASE STATS
  • ATTACK DAMAGE 62 ⇒ 64
  • MOVEMENT SPEED 325 ⇒ 330
FIDDLESTICKS
W healing from minions reduced. 
Tank Fiddle has been spooking opponents top lane, outperforming other builds (specifically AP Fiddle), and frustrating players who run into it. We don’t want to terrify the tank off the scarecrow, but with Jungle Fiddle being in a good spot, we’re hoping these changes will encourage players to indulge in the bounty of Fiddle as a mage, first and foremost. 
W - BOUNTIFUL HARVEST
  • HEALING Reduced to 25% against minions ⇒ Reduced to 15% against minions
GRAGAS
W damage ratio increased. R damage ratio increased. 
Aiming to rouse this liquor connoisseur to step into his role as an AP mage who can both engage fights and burst down enemies, so we’re sharpening his late-game damage. 
W - DRUNKEN RAGE
  • DAMAGE RATIO 0.5 ability power ⇒ 0.6 ability power
R - EXPLOSIVE CASK
  • DAMAGE RATIO 0.7 ability power ⇒ 0.8 ability power
IRELIA
Passive bonus attack speed per stack increased later. 
Our bladed dancer has been falling off in extended games at all levels of play, especially in Average MMR. Cautiously strengthening her scaling and dueling potential to help bridge the gap between laning phase to mid game. 
PASSIVE - IONIAN FERVOR
  • BONUS ATTACK SPEED PER STACK 8/10/12% (40/50/60% at levels 1/7/13) ⇒ 8/12/16% (40/60/80% at levels 1/7/13)
LEE SIN
W cooldown increased. 
We can’t turn a blind eye to the fact that Lee has been a consistent threat in Elite and Pro play, so we’re increasing the cooldown on one of Lee's more reliable spells to curb his mobility and sustain throughout the game. 
W - SAFEGUARD
  • COOLDOWN 12 seconds ⇒ 14 seconds
ORNN
Base armor decreased. 
Slightly taming the fire on this forger so that his enemies have more opportunities to trade back. 
BASE STATS
  • ARMOR 36 ⇒ 33
RAKAN
Passive cooldown decreased later and now scales per level, capping at level 18. 
We’re making Rakan’s progression across the course of a game feel smoother. This is a quality-of-life change that is also a very minor buff for this saucy showman. 
PASSIVE - FEY FEATHERS
  • COOLDOWN 40-16 seconds (levels 1-17) (reduced by 3 every 2 levels, capping at level 17) ⇒ 40-14.5 seconds (levels 1-18) (reduced by 1.5 every level, capping at level 18
SHEN
Passive shield value increased. 
We’re bringing some power into Shen’s shield to let him scrap with meta peers more effectively, while giving him more breathing room in lane. We’re hoping this will stir up some diversity in the top lane and overall team compositions with the introduction of a second tank to the meta. 
PASSIVE - KI BARRIER
  • SHIELD VALUE 50-101 (levels 1-18) ⇒ 70-121 (levels 1-18) (bonus health ratio unchanged)
SKARNER
Q damage ratio and bonus damage ratio now scales with target’s maximum health; buff duration increased, cost increased and now flat. 
We’re increasing the scorpion’s damage so he’s more equipped to slash through front line targets when itemizing as a bruiser (and a stinger, of course). As another flourish, we’re also making a quality-of-life change to his E. 
Q - CRYSTAL SLASH
  • DAMAGE RATIO 33/36/39/42/45% total attack damage ⇒ 15% total attack damage (+1/1.5/2/2.5/3% of target's maximum health)
  • BONUS DAMAGE RATIO 33/36/39/42/45% total attack damage (+0.3 ability power) ⇒ 15% total attack damage (+1/1.5/2/2.5/3%of target’s maximum health) (+0.3 ability power)
  • BUFF DURATION 4 seconds ⇒ 5 seconds
  • COST 10/11/12/13/14 mana ⇒ 15 mana
E - FRACTURE
  • REMOVED KEEP IT MOVING Missile no longer loses travel speed after hitting an enemy
SWAIN
Base movement speed decreased. Passive cooldown decreased and now scales with cooldown reduction; no longer restores mana. Fixed a bug where Swain could pull enemies launched by Blast Cones. Q cooldown decreased; bolt angle decreased; now passes through enemies. W range increased; damage decreased; cost decreased later. E cooldown decreased; cost decreased and now flat. 
The general and his demon birds are performing fine in Average play, but they do worse the further up the ladder you climb. This is a pretty lengthy refresh, with a mix of buffs and nerfs, so we want to take the time to run through it. 
Let’s start with the spice and everything nice: Most notably, we’re significantly increasing his W range (more than double when maxed!). We think this change will be particularly transformative for Skilled Swain players who will be able to impact other lanes from a distance all game long. In addition, we’re also bumping down the cooldown on his Q to

from
http://www.surrenderat20.net/2020/07/patch-1015-tft-notes.html

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