Tuesday, June 23, 2020

Patch 10.13 & TFT Notes

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Patch 10.13 is scheduled for Wednesday, June 24th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes, previews for upcoming cosmetics, & more!

Table of Contents


Patch 10.13 Notes

Check out the Patch 10.13 notes:
"Hi! It's heating up outside, so we've got a pretty chill patch for you. 
This patch is mostly about reacting to balance outliers, so here we are after making the rounds: hopping up a particularly hoppy yordle, simmering down Syndra’s spheres, tapping up a blue-headed mage, and leashing a particularly literate cat. 
We also revisited a couple runes, specifically Conqueror and Guardian, which have been overperforming when compared to the other Keystones. We’re steering them back on course to provide a less supposedly obvious path to success and more playstyle diversity. 
Then we’ve brought some love to Kog’Maw and Nunu in areas that are a little less conventional to incentivize players to experiment with off-meta builds. Stay cool out there, and bring on a summer of spittle and snowballs! 
Take this portal if you're looking for TFT's patch notes
PATCH HIGHLIGHTS 
Pool Party Jarvan IV, Pool Party Orianna, Pool Party Taliyah, Pool Party Syndra, and Pool Party Heimerdinger will be available on July 2, 2020. 
CHAMPIONS 
APHELIOS
Base attack damage growth decreased. Q Chakram reset removed for Epic Monsters; turret range indicators no longer visible in Spectator. R follow-up attack critical damage decreased. 
Aphelios has not waned with the moons—instead, he’s been a persistent star in professional play. We’re toning down his overwhelming strength in objective control and his formidable contributions to fights from a safe distance in later stages of the game. 
BASE STATS
  • ATTACK DAMAGE GROWTH 2.2 ⇒ 2
Q - CRESCENDUM, THE CHAKRAM
  • REMOVED CHAKRAM RESET No longer resets the duration of Chakram on Epic Monsters
  • SO CLOSE YET SO FAR Turret range indicators no longer show in Spectator mode
R - MOONLIGHT VIGIL
  • FOLLOW-UP ATTACK CRIT 50% bonus attack damage ⇒ 20% bonus attack damage
CASSIOPEIA
Base magic resist decreased. 
Our snaky lady didn't lose quite as much as we'd have liked last patch, so we're walking (slithering?) back some changes. Bundled with the Conqueror changes, we’re hoping this follow-up will help Cass shed her skin. 
BASE STATS
  • MAGIC RESIST 34 ⇒ 32
GNAR
E attack speed increased, attack speed duration increased. 
Carefully nudging Mini Gnar in the right direction. We think his attack speed is a safe lever to bring up since he’s been struggling with a much wider range of fighter matchups 
E - HOP
  • ATTACK SPEED 20/30/40/50/60% ⇒ 40/45/50/55/60%
  • ATTACK SPEED DURATION 3 seconds ⇒ 4 seconds
KALISTA
Base attack damage growth decreased. 
Whether she's wreaking havoc in top lane or jumping around in her standard bot lane carry role, Kalista is an imposing force in pro play. We want this change to encourage players to rely more on her early power and will also take away some of her level scaling so she doesn’t gain as much from soaking up XP from side lanes. 
BASE STATS
  • ATTACK DAMAGE GROWTH 4 ⇒ 3.5
KOG’MAW
Q damage ratio increased. R damage ratio increased. 
Although his standard build has been doing well, AP Kog’Maw hasn’t been oozing much confidence recently. We’re bringing some enzymatic excitement for players to experiment with alternative builds around his AP. 
Q - CAUSTIC SPITTLE
  • DAMAGE RATIO 0.5 ability power ⇒ 0.7 ability power
R - LIVING ARTILLERY
  • DAMAGE RATIO 0.25 ability power ⇒ 0.35 ability power
LUCIAN
Q ability range increased. 
Even with the specific marksman buffs he received earlier, Lucian’s been in a weak spot in the bot lane, mainly due to the fact that he’s often outranged by his enemies. Buffing his ability range so that he can dash back to the path of vengeance. 
Q - PIERCING LIGHT
  • ABILITY RANGE 900 ⇒ 1000
NOCTURNE
Bugfix on Umbra Blades cooldown. Passive now always procs against monsters. 
Midturne, Topturne, Laneturne are all outpacing Junglturne in terms of effectiveness by a decent margin. We’re giving Nocturne more tools to clear out his camps quicker and hopefully bring his roles closer in power. 
GENERAL
  • BUGFIX Fixed a bug where Umbra Blades' cooldown would always refund 1 second, instead of 1 or 2 seconds based on the target.
PASSIVE - UMBRA BLADES
  • UPDATED DOUBLE TROUBLE Basic attacks against enemy champions reduce Umbra Blades' cooldown by 2 seconds ⇒ Basic attacks against enemy champions and monsters reduce Umbra Blades’ cooldown by 2 seconds
NUNU
Q damage and healing ratio increased. R shield now includes AP ratio. 
Just like with Kog’Maw, we’re throwing the boy and his yeti some ability power to empower their alternative builds. This way to adventure! (Willump noises) 
Q - CONSUME
  • DAMAGE RATIO 0.5 ability power ⇒ 0.65 ability power
  • HEALING RATIO 0.7 ability power ⇒ 0.9 ability power
R - ABSOLUTE ZERO
  • SHIELD RATIO 0.3/0.4/0.5 bonus health ⇒ 0.3/0.4/0.5 bonus health, 1.5 ability power
ORNN
Passive health and mana items now retain previous health and mana percentages. 
We’d like to make Ornn less of an easy blind pick in pro, so we’re knocking down his early item sustain to decrease his safety in lane. 
PASSIVE - LIVING FORGE
  • BACK TO BASICS Health and mana items built in the field provide 100% of health and mana values ⇒ Health and mana items built in the field retain its previous health and mana percentage (returning to base still brings health and mana items back to full)
RAKAN
W base damage increased later. 
With a W that packs a bit more punch, Rakan can use this to play a more aggressive game while majestically dancing it out. 
W - GRAND ENTRANCE
  • BASE DAMAGE 70/120/170/220/270 ⇒ 70/125/180/235/290
RYZE
Base magic resist and attack damage increased. 
Cautiously bringing up Ryze’s magic durability and damage so that he can rise up against his enemies in lane and get that last blast on pesky minions. 
BASE STATS
  • MAGIC RESIST 34 ⇒ 36
  • ATTACK DAMAGE 56 ⇒ 58
SYNDRA
Q cost increased. 
Following up from patch 10.11, we’re continuing to adjust Syndra’s power as we specifically target pro-facing changes. We're pulling out some sustained usage of Syndra's Q at early levels so she can't whittle down waves and champions as comfortably. Don't worry, though—the power is still hers to command. 
Q - DARK SPHERE
  • COST 40/50/60/70/80 mana ⇒ 60/65/70/75/80 mana
VI
Q cooldown decreased later. 
Vi has been struggling to keep up with other junglers, so we're punching up her… punch! We’re hoping this will enforce her position as a mobile disruptor. 
Q - VAULT BREAKER
  • COOLDOWN 12/11/10/9/8 seconds ⇒ 12/10.5/9/7.5/6 seconds
YORICK
R range for Maiden of the Mist’s leash decreased. 
Making it so the Maiden leashes more responsively when Yorick exits a fight. We suspect this will be a small amount of power that skews towards the upper echelons of play where Yorick is currently weak. 
R - EULOGY OF THE ISLES
  • MAIDEN OF MIST LEASH RANGE 900 range at which Maiden returns to Yorick ⇒ 600 range at which Maiden returns to Yorick
YUUMI
E cost increased. 
We have nothing but love for felines here, but this cat’s E costs are currently too easily solved with systemic mana increases. We’re afraid this chapter needs to be shut. 
E - ZOOMIES
  • COST 100/115/130/145/160 mana ⇒ 40/45/50/55/60 mana (+15% max mana) 


from
http://www.surrenderat20.net/2020/06/patch-1013-tft-notes.html

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