Tuesday, May 12, 2020

Patch 10.10 & TFT Notes

Patch 10.10 is scheduled for Wednesday, May 13th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes, previews for upcoming cosmetics, & more!

Table of Contents


Patch 10.10 Notes

Check out the Patch 10.10 notes:
"Another patch! Who would've known! 
This patch, we're taking a gander at some old friends who have been struggling for a while—Udyr! Nidalee! Sivir! How we've missed you!—and readjusting a couple of offenders that have been toeing the line (hint: trees, daggers, and gems). 
Oh, and URF is back! Make sure you’re on this ultra rapidly, and we’ll see you there!
Take this portal if you're looking for TFT's patch notes
HANNA “SHIO SHOUJO” WOO 
TRICIA "MOM CAT" TAN 
PATCH HIGHLIGHTS
Pulsefire Lucian, Pulsefire Lucian Prestige Edition, Pulsefire Pantheon, Pulsefire Fiora, and Pulsefire Ekko will be available on May 14, 2020. 
PLAYER BEHAVIOR
Last week, we told players about our short and long term plans to address deliberate game-ruining behavior. Our proposed plans aren't meant to target those who are genuinely having a bad game, but those who decide that the game is over on their own and then spend their time trolling others instead of trying to play their best. The first of our short term plans is to adjust our Reporting and Punishment system. In 10.10, you should start to see more frequent "Instant Feedback" reports for disruptive behavior as we work on tweaking our behavioral systems. 
For more context, you can visit this article
CHAMPIONS 
ANNIE
E damage reduction increased; Tibbers Burning Aura buffed 
We’re hop, skip, jumping to give Tibbers a buff to encourage Annie to bring him out to play more often. We’re also bringing up Molten Shield's damage reduction, which was left in a weak state after her mini-update in 9.18. 
E - MOLTEN SHIELD
  • DAMAGE REDUCTION 10/13/16/19/22% ⇒ 13/17/21/25/29%
R - SUMMON: TIBBERS
  • TIBBERS AURA DAMAGE 10/15/20 (+0.1 ability power) ⇒ 20/30/40 (+0.12 ability power)
DIANA
Base health and attack damage decreased. 
Diana is a scourge for average and skilled play. While her ability to be aggressive in lane is intended, she isn't paying the appropriate cost of putting herself at risk. 
BASE STATS
  • HEALTH 594 ⇒ 570
  • ATTACK DAMAGE 57.04 ⇒ 57
IRELIA
E base damage increased. 
For a champion that’s kept weak for everyone else because of pro play, Irelia’s finally fallen to the low end of pro. Giving her a surge in the right direction. 
E - FLAWLESS DUET
  • BASE DAMAGE 70/110/150/190/230 ⇒ 80/125/170/215/260
KATARINA
Passive dagger AP ratio decreased later. 
On the other hand, we’ve been consistently seeing our other blade gal on the higher end of balance, so we’re pulling back on her AP ratios. Katarina will need to be more razor sharp and have the AP to burst her enemies down. 
PASSIVE - VORACITY
  • DAGGER DAMAGE RATIO 0.55/0.70/0.85/1.0 ability power ⇒ 0.55/0.66/0.77/0.88 ability power
KAYN
Passive Rhaast heal decreased. 
While Assassin form seems to be in the right spot, Rhaast benefited a touch too much, so we’re nerfing the utility specific to that side. 
PASSIVE - THE DARKIN SCYTHE
  • RHAAST HEAL 34.5-43% of damage dealt (levels 1-18) ⇒ 30-40% of damage dealt (levels 1-18)
KLED
Q cooldown increased. 
Higher cooldowns means this fearless yordle and his less-than-fearless lizard will need to think twice before fishing for hooks in early levels. 
Q - BEARTRAP ON A ROPE
  • COOLDOWN 9/8.5/8/7.5/7 seconds ⇒ 11/10/9/8/7 seconds
MISS FORTUNE
W max bonus movement speed decreased. 
Putting a bit less pep in this pirate queen’s step. 
W - STRUT
  • MAXIMUM BONUS MOVEMENT SPEED 60/70/80/90/100 ⇒ 50/60/70/80/90
MAOKAI
Base mana decreased. Q cost increased. 
Maokai is at the top of top lane, but not dramatically so. Giving him a small nerf to nip this in the bud. 
BASE STATS
  • MANA 377.28 ⇒ 375
Q - BRAMBLE SMASH
  • COST 50 mana ⇒ 60 mana
NIDALEE
Q damage ratio increased. 
We're looking to bring our huntress back on the prowl, so we’re (javelin) tossing Nidalee a bone by amping up her signature spell as she scales into late game. 
Q - JAVELIN TOSS
  • DAMAGE RATIO 0.4 ability power (1.2 ability power maximum) ⇒ 0.5 ability power (1.5 ability power maximum)
SIVIR
E mana restore increased. 
Empowering Sivir’s mana loop to encourage players to master the art of using her shield and commanding enemies to back off. 
E - SPELL SHIELD
  • MANA RESTORE 80/95/110/125/140 ⇒ 110/120/130/140/150
SORAKA
Q base damage increased. W health cost reduction increased. 
This Starchild’s enemies are going to be seeing stars. 
Q - STARCALL
  • BASE DAMAGE 75/110/145/180/215 ⇒ 85/120/155/190/225
W - ASTRAL INFUSION
  • HEALTH COST REDUCTION 60/70/80/90/100% ⇒ 80/85/90/95/100%
TARIC
Base health growth decreased. W bonus armor ratio decreased later. 
We’re making Taric's survivability skew more towards his ability usage and reducing his defensive raw stats for himself and his linked ally. 
BASE STATS
  • HEALTH GROWTH 90 ⇒ 85
W - BASTION
  • BONUS ARMOR 10/12.5/15/17.5/20% of Taric's armor ⇒ 10/11/12/13/14% of Taric's armor
TWISTED FATE
Base attack damage and armor increased. R mana cost decreased. 
TF’s been dealt a weak hand, and he’s been getting lost in the shuffle. We’re stacking his deck by trimming some of the cost from his ult to move it back in line with his peers. We’re also bumping up his base stats to help his farming and early presence. 
BASE STATS
  • ATTACK DAMAGE 49.954 ⇒ 52
  • ARMOR 20.542 ⇒ 21
R - DESTINY
  • COST 150 mana ⇒ 100 mana
UDYR
Base movement speed increased. Base health, mana and mana regen rounded. 
This spirit walker has been walking a lonely road, since he's not performing particularly well anywhere. For someone who was historically one of the fastest champions in a foot race, he's fallen quite behind the curve. We're bumping up his base MS so he can bear down on prey, then rounding a couple other stats. 
BASE STATS
  • MOVEMENT SPEED 345 ⇒ 350
  • HEALTH 593.32 ⇒ 594
  • MANA 270.4 ⇒ 271
  • MANA REGEN 7.506 ⇒ 7.5 
URF BALANCE CHANGES 
URF returns in 10.10 on May 14! The experiment with pick-URF last year went well, with healthier engagement with the mode and with Summoner's Rift afterwards. 
We believe a part of that success can be attributed to the continuous mode-specific balance changes, so you'll see more adjustments below to help keep games nice and snappy. 
Happy URF-ing! 
10.10 Buffs
  • ASHE Normal ⇒ +10% damage dealt & -5% damage taken
  • CAITLYN Normal ⇒ +5% damage dealt & -5% damage taken
  • DIANA -5% damage dealt ⇒ Normal
  • EZREAL Normal ⇒ +5% damage dealt & -5% damage taken
  • GANGPLANK Normal ⇒ 3x Silver Serpent generation
  • GNAR +10% damage dealt & -10% damage taken ⇒ +10% damage dealt & -15% damage taken
  • JANNA -8% shielding ⇒ Normal
  • JAYCE -5% damage dealt ⇒ Normal
  • JINX Normal ⇒ +5% damage dealt & -5% damage taken
  • KARTHUS -15% damage dealt ⇒ -10% damage dealt
  • LUCIAN Normal ⇒ +5% damage dealt & -5% damage taken
  • MISS FORTUNE Normal ⇒ +5% damage dealt & -5% damage taken\
  • NIDALEE -5% damage taken ⇒ +10% damage dealt & -10% damage taken
  • OLAF Normal ⇒ -5% damage taken
  • PYKE -5% damage taken & -5% healing ⇒ +5% damage dealt & -10% damage taken
  • RAKAN -10% shielding ⇒ Normal
  • RYZE +2% damage dealt & -10% damage taken ⇒ +5% damage dealt & -10% damage taken
  • SENNA Normal ⇒ +10% damage dealt & -5% damage taken
  • SETT -5% damage taken ⇒ +10% damage dealt & -10% damage taken
  • SONA -5% damage dealt, -5% healing, & -5% shielding ⇒ -5% healing & -5% shielding
  • TALON -5% damage dealt ⇒ Normal
  • VEL’KOZ -5% damage dealt ⇒ Normal
  • VI -5% damage dealt ⇒ Normal
  • XAYAH -12% damage dealt ⇒ -10% damage dealt
10.10 Nerfs

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