Patch 10.8 is scheduled for Wednesday, April 15th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes, previews for upcoming cosmetics, & more!
Table of Contents
Patch 10.8 Notes
Check out the Patch 10.8 notes:"Hey all you cool Jeweled Protectors and Hushtails!
This patch, we’ve got another follow-up to the funnel mechanics and a couple of wider jungle changes that should help with pacing, mainly around early game impact. We’re slightly reducing how much a gank will punish an enemy, and giving junglers a steadier stream of XP mid to late game. These adjustments should help you bounce back and stabilize from early setbacks. Alongside this, we're helping out players who aren't hyper-optimizing their jungle clearing, giving them some breathing room with extra sustain so they're not always punished for taking a a little too much damage from a Raptor.
We're also adding a couple of QoL changes to things like champion ability timers to better indicate how much time you have on an ability's cast or empowerment and the Practice Tool. Be sure to check those out!
Take this portal if you're looking for TFT's patch notes!
HANNA “SHIO SHOUJO” WOO
TRICIA "MOM CAT" TAN
PATCH HIGHLIGHTS
Coven Morgana, Coven LeBlanc, Coven Zyra, and Coven Zyra Prestige Edition will be available on April 16, 2020.
CHAMPIONS
APHELIOS
Passive bonus armor penetration removed, lethality added. Q ability level scaling takes longer for base damage and cooldowns, damage ratio increased.
Aphelios has continued to pull out the big guns as a pro dominant champion. We’re looking to attack his power curve as well as his ability to deal with the tanky front line threats that he more likely encounters in pro play.
PASSIVE - THE HITMAN AND THE SEER
Q - WEAPONS OF THE FAITHFUL
- REMOVED BONUS ARMOR PENETRATION Aphelios no longer gains 3/6/9/12/15/18% bonus armor penetration
- NEW LETHALITY Aphelios now gains 2/4/6/8/10/12 lethality
- BASE DAMAGE AND COOLDOWN LEVEL SCALING Aphelios' weapons actives' base damage and cooldowns scale over
levels 1-9⇒ levels 1-13- MOONSHOT DAMAGE AD RATIO
0.6 bonus attack damage⇒ 0.42-0.6 (levels 1-13) bonus attack damage- ONSLAUGHT DAMAGE AD RATIO
0.3 bonus attack damage⇒ 0.21-0.3 (levels 1-13) bonus attack damage- BINDING ECLIPSE DAMAGE RATIO
0.35 bonus attack damage⇒ 0.26-0.35 (levels 1-13) bonus attack damage- DUSKWAVE DAMAGE RATIO
0.8 bonus attack damage⇒ 0.56-0.8 (levels 1-13) bonus attack damage- SENTRY DAMAGE RATIO
0.5 bonus attack damage⇒ 0.35-0.5 (levels 1-13) bonus attack damage
ASHE
Q bonus attack speed increased.
Strike quickly—now even quicker. Ashe has been weaker than we’d like, so we’re amping up her main DPS ability as frost-ing on the cake.
Q - RANGER'S FOCUS
- BONUS ATTACK SPEED
20/25/30/35/40%⇒ 20/30/40/50/60%
EVELYNN
Q damage increased.
We're upping some of Eve's damage to help her saunter her way through early skirmishes and the jungle more reliably.
Q - HATE SPIKE
- BASE SPIKE DAMAGE
25/30/35/40/45 (75/90/105/120/135 maximum damage)⇒ 30/35/40/45/50 (90/105/120/135/150 maximum damage)
KALISTA
Base armor reduced. E slow decreased.
We're reeling in a bit of Kalista's power with a focus on her early game CC so that she can’t kite enemies as easily without backup, and has to rely more on her support for utility.
BASE STATS
E - REND
- ARMOR
23⇒ 21
- SLOW
25/30/35/40/45%⇒ 10/18/26/34/42%
MASTER YI
R bonus attack speed decreased.
We've been seeing Yi snowball too often, especially in average play, so we're nudging him back by pulling a little power out of his ult.
R - HIGHLANDER
- BONUS ATTACK SPEED
30/55/80%⇒ 25/45/65%
ORIANNA
W movement speed modifier increased later. E shield ratio increased.
We’re giving our Golem gal more oomph in her CC and utility so she can run more like clockwork.
W - COMMAND: DISSONANCE
E - COMMAND: PROTECT
- ALLY HASTE/ENEMY SLOW
20/25/30/35/40% movement speed⇒ 30/35/40/45/50% movement speed
- SHIELD RATIO
0.4 ability power⇒ 0.5 ability power
RYZE
Base health, armor, and damage rounded up. Q movement speed increased.
Cautiously giving Ryze some power while cleaning up some uneven stats.
BASE STATS
Q - OVERLOAD
- HEALTH
570.48⇒ 575- ARMOR
21.552⇒ 22- ATTACK DAMAGE
55.04⇒ 56
- BONUS MOVEMENT SPEED
20/25/30/35/40% when consuming 2 runes⇒ 28/32/36/40/44% when consuming 2 runes
SENNA
Passive Mist Wraith spawn chance decreased.
Trimming some power from Senna since players are continuing to get better with her.
PASSIVE - ABSOLUTION
- MIST WRAITH SPAWN CHANCE
25% on minions Senna doesn't kill⇒ 22% on minions Senna doesn't kill
SETT
W base damage decreased.
We’ve been seeing players rely on Sett’s W for its consistent early wave control, so we’re giving his enemies a bit of breathing room before he can, uh, set them straight.
W - HAYMAKER
- BASE DAMAGE
90/120/150/180/210⇒ 80/105/130/155/180
SORAKA
Base mana increased. Q cost decreased.
Star Guardians get a lot of mana. It's a thing. Loosening her restrictions on her aggressive output so she can have some more presence in lane.
BASE STATS
Q - STARCALL
- MANA
375⇒ 425
- COST
60/65/70/75/80 mana⇒ 45/50/55/60/65 mana
TRISTANA
E bonus damage ratio increased.
We're giving Tristana a bump up to help her core kit combo to continue razing her enemies throughout the game.
E - EXPLOSIVE CHARGE
- EXPLOSION DAMAGE RATIO
50/70/90/110/130% bonus attack damage⇒ 50/75/100/125/150% bonus attack damage
URGOT
E bugfixes. R cooldown decreased.
We’re fixing some bugs to Disdain and giving him more opportunities to bring the fear. And death. And all that.
E - DISDAIN
R - FEAR BEYOND DEATH
- MOVEMENT SPEED BUGFIX Fixed an issue where he wasn't getting extra movement speed on dash
- STUN BUGFIX Urgot now properly has a total CC duration of 1.5 seconds, including stun duration and time elapsed when enemy champion is flung, as intended from patch 10.6. (tooltip also now correctly reflects said total CC duration).
- COOLDOWN
120/95/70 seconds⇒ 100/85/70 seconds
VARUS
R cooldown increased.
We're looking to curb a bit of Varus' power while making sure both of his meta builds are still equally viable, so we decided to balance one of the tools in his kit that would balance across both versions without chaining him down.
R - CHAIN OF CORRUPTION
- COOLDOWN
110/90/70 seconds ⇒ 130/100/70 seconds
XAYAH
E damage per feather hit increased.
Buffing those sweet Bladecallers so Xayah can keep ruffling her enemies’ feathers.
E - BLADECALLER
- ADDITIONAL FEATHER HIT DAMAGE
10% less damage per feather⇒ 5% less damage per feather
CHAMPION ABILITY TIMERS
We saw some players request QoL changes for more abilities with reactivations/recasts, so we added more indicators to show recast ability timers.
Border (recast or channel)
Bar (state/empowerment)
- Camille's E - Hookshot/Wall Dive
- Illaoi's W - Harsh Lesson
- Janna's Q - Howling Gale
- Jax's W - Empower
- Jax's E - Counter Strike
- Lux's E - Lucent Singularity
- Nocturne's R - Paranoia
- Swain's R - Demonflare
- Thresh's Q - Death Sentence
- Varus' Q - Piercing Arrow
- Vi's Q - Vault Breaker
- Mark (Snowballs in Howling Abyss)
- Draven's Q - Spinning Axe
- Gnar's W - Hyper
- Gnar's E - Hop
- Camille's E - Hookshot/Wall Dive attack spee
from
http://www.surrenderat20.net/2020/04/patch-108-tft-notes.html
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