Continue reading for more information!
- Red Post Collection: Teamfight Tactics: Galaxies Pass and More, Universe Update, & more!
- PBE Preview: Cosmic & Dark Cosmic Lux, Dark Star Malphite, Mordekaiser, & Xerath, Talon Blackwood, Taric Luminshield, & Twitch Shadowfoot
- Patch 10.5 & TFT Notes
- 3/3 PBE Update: Eight New Skins, TFT: Galaxies, & Much More!
Table of Contents
Ask Riot: Smurfs in Clash
Check out this week's Ask Riot - "What are we doing about smurfs in Clash? Will we make ranked ARAM? How do I submit a drawing for RP?":"Welcome to Ask Riot!
This week, we’re talking about Clash smurfs, ranked ARAM, and submitting art for RP.
What are you doing to prevent smurfing in Clash?
Smurfing in Clash is something we’re taking very seriously, but also something we know is very difficult to solve. We’ve already done some things to hinder smurfing, like requiring SMS verification, making players place in a Ranked queue, and running smurf detection behind-the-scenes to try and make sure we have the best possible skill estimate for every player. But these measures aren’t catching 100% of smurfs, so we’re going to keep adding in more measures to make sure Clash stays fair.
This doesn’t mean you’ll never have a particularly stompy game in Clash, or ever bump up against someone who you suspect is better than their rank says they are. That said, we are going to continue implementing new ways to discourage smurfing. There are approaches we can take when we can conclusively identify that an account is a smurf, such as banning the account from playing in Clash again and revoking the rewards earned by that player’s team. We want to be VERY careful with those kinds of punishments, because punishing someone incorrectly would be awful, but we want to make sure that the teams winning Clash got there through fair play.
- RiotIAmWalrus, Game Designer
I'd love to know if you’ve considered making a ranked version of aram. I would like a version of aram that’s taken more seriously.
Ranked ARAM is definitely something we’ve thought about and discussed in the past, but it has a number of issues that make us cautious. Part of what makes ARAM fun is the randomness (it’s right there in the name), so putting too much emphasis on competition can make the randomness go from fun to frustrating. The champs you and other players receive can massively affect the outcome of a game, and no one wants to feel like they lost in “champ select” with LP on the line.
Additionally, while ARAM is popular, there aren’t as many people playing at any given time as there are in Summoner’s Rift. Ranked ARAM wouldn’t be right for everyone, and if we split the population of ARAM players up between Normals and Ranked, matchmaking would take longer for both queues. Then if people stop playing as much because queues take too long, it’d only make the problem worse.
One other issue is that Ranked ARAM could push players to dodge more or create limited champion ARAM-only accounts—both of which we already see today in limited amounts, even without a Ranked system for people to care about.
All this being said, you’re definitely not the only player interested in showing off your ARAM skill in a competitive environment, and we have put more effort lately into balancing champions and items for ARAM. There may be some ways to bring that more competitive feel to ARAM, but just opening up a Ranked queue is probably not the right answer.
- RiotIAmWalrus, Game Designer
How do I send you a picture for rp? i need 20rp for beemo
If you only need a tiny amount of RP to get your favorite skin, we’re here for you! Create a quality picture—perhaps lovingly drawn in three minutes with MSPaint—to showcase your years of artistic training and talent and your love for League. Then reach out to Player Support and open a ticket asking about your desire, and don’t forget to include your recently drawn masterpiece. We’ll be sure to fix you up!
(To submit your magnum opus, scroll down on the Player Support page until you see the “Submit a ticket” button. We suggest selecting “RP purchases, store issues” as the request type, but as long you include your artwork and how much RP ya need, we’ve got you covered.)
- Morgageddon, NA Live Ops"
Announcing the Teamfight Tactics: Galaxies Showcase
Here's Riot Beernana with details on the TFT: Galaxies Showcase:
"We're excited to announce the Teamfight Tactics: Galaxies Showcase will take place on March 12th and 13th! This event will celebrate the upcoming release of TFT’s next set - Galaxies - and will feature players from all over the world competing for more than $150,000. The Teamfight Tactics: Galaxies Showcase will be cast by Ovilee, DisguisedToast, LeTigress, Frodan, Riot Wittrock, and RiotMort and will reveal additional details on what fans can expect from TFT esports in the future.
FORMAT:
The first day of competition will see 16 players get sorted into 2 groups to play a total of 8 games, 4 games per group. Players will earn points based on their final placement in each game, with the player finishing first in the fourth game (Golden Game) automatically qualifying for Day 2, regardless of the total point score. Of the remaining players, the 3 players with the highest cumulative point score in each group will also qualify for Day 2. During both days, players will earn points based on their final placement in each game.
If 2 or more players are tied in point score, rankings will be determined by the following criteria:
- Highest number of 1st place finishes across all games played.
- Best average placement across all games played.
- Best placement in Game 4
The second day will feature the top 8 players from the first day racing each other to accumulate 18 points first and the chance to win the Teamfight Tactics: Galaxies Showcase. Players who accumulate 18 points become eligible to win the tournament by placing 1st in any of the following matches. After a player has been declared a winner, the remaining players will be ranked 2nd-8th based on their total point score.
What’s on the line:
Teamfight Tactics: Galaxies will see a total prize pool of $150,250 distributed among all 16 participants based on final placings.
- 1st - $15,000
- 2nd - 8th - $10,750
- 9th - 16th - $7,500
Each day will see the competition begin at 3pm PT with matches being broadcast on Twitch.tv/RiotGames and Youtube.com/LoLEsports. Finally, in order to avoid any potential risks from Covid-19, (aka the coronavirus) in place of a live event, the players will compete remotely from their own locations, however all the banter will still be available for your enjoyment live on-stream. We’re excited to share Galaxies with you as well as additional information about future esports plans for TFT!"
Miscellaneous
- Riot Xhanghai commented on the changes to TFT champion cards using models over splashes, and noted they would be changing them back:
"Hey Everyone,
I'm Xhanghai and I work on UX design for TFT. We wanted to let you know that your voices (and memes) came through loud and clear. After internal discussion and consideration, we are making the decision to move back to splash art across Teamfight Tactics (TFT). You should see these changes take effect on PBE within the next week.
That being said, we also wanted to take the opportunity to walk you all through how we were approaching models and our reasoning behind it.
Splash arts are beautiful. They are the highest quality illustration work we do on League of Legends. Each splash art is carefully crafted to tell new stories, inspire the imagination, and make the universe of League of Legends more complete and unique.
They are also not created with TFT (and its specific use case) in mind and we recognized a few opportunities to replace them with something that could do a few things better:
Flexibility
The best version of the game has thematically cohesive sets. In order to achieve this, sometimes we need to make changes to the champion models you see in-game. One example of this in the Galaxies set is Graves.
We knew that Graves would be a great fit in the Space Pirate trait, but we didn’t have a skin that fit the thematic. We did, however have the vintage Jailbreak Graves model which we were able to make adjustments in order to bring him to life as the final member of the Space Pirate crew.
Having four Space Pirate champions allowed us to get two levels out of the trait and build a more awesome gameplay where it was possible for players to loot items in addition to gold.
Clarity and Quick Identification
Using models allowed us to highlight important gameplay elements directly in the shop cards and better communicate champion-specific game mechanics. In Galaxies, Aurelion Sol’s star-fighters don’t behave in the same ring-like pattern on Summoner’s Rift. They also don’t receive a lot of visual prominence in his splash art, especially when scaled down.
More freedom with the background also gave us the flexibility to more clearly show the relationship different champions have with each other (origin, class, role, etc.), especially if they didn’t come from the same original skin line.
Accessibility
We also found from labs and surveys that as Teamfight Tactics expands to new audiences, new players with less League experience found it very difficult to identify the in-game models based on their splash art.
Many of the new players that have bee
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