Tuesday, March 3, 2020

Patch 10.5 & TFT Notes

Patch 10.5 is scheduled for Wednesday, March 4th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes, previews for upcoming cosmetics, & more!

Table of Contents


Patch 10.5 Notes

Check out the Patch 10.5 notes:
"Hi. 
This patch, we're addressing the "zero-CS-top-lane" problem in a more systematic way to squash similar situations in the future. Sona and Soraka were just the tip of the iceberg of the hypothetical "zero-CS-top-lane" playstyle, so we're making larger changes to the top lane that should remove such strategies from showing up in the future while also allowing games to be carried by those in that lane. Current pro play mainstays Ornn and Sett are also seeing some nerfs so that we're not constantly seeing folks getting rammed down and thrown around by these beefy dudes. We also have a second round of jungle champion changes to help slightly widen that pool. 
We also got some ARAM balance changes, as well as the initial release of Eternals! Like other features and content outside of Summoner's Rift, these types of content might not be for you and that's okay. So just do you. Play ARAM, try out Eternals, purchase skins-- or don't! 
Take this portal if you're looking for TFT's patch notes
HANNA “SHIO SHOUJO” WOO 
PATCH HIGHLIGHTS 
Blackfrost Rek'Sai, Blackfrost Alistar, and Blackfrost Renekton will be available on March 5, 2020 
CHAMPIONS
ALISTAR
Base health increased. Passive stack gain no longer has a cooldown after Alistar roars. 
Moo cow needs more milk. 
BASE STATS
  • HEALTH 575 ⇒ 600
PASSIVE - TRIUMPHANT ROAR
  • STACK COOLDOWN Once Triumph stacks are consumed, Alistar can gain new stacks after a 3-second cooldown ⇒ immediately (Triumphant Roar still can't proc more than once every 3 seconds)
AMUMU
R cooldown increased early. 
We're pulling back on some of the power we gave him in 10.4. 
R - CURSE OF THE SAD MUMMY
  • COOLDOWN 130/115/100 seconds ⇒ 150/125/100 seconds
BARD
Passive chime damage decreased. 
After a history of Journeying under the radar, Bard has to be pulled back a bit due to how much he's succeeding at high levels of play. We're slightly reducing the impact of the Meeps' sweet chime music. 
PASSIVE - TRAVELER'S CALL
  • ADDITIONAL DAMAGE PER FIVE CHIMES 15 ⇒ 12
BLITZCRANK
Base armor decreased. 
A small nerf since he just barely hit our triggers. 
BASE STATS
  • ARMOR 40 ⇒ 37
GRAVES
Base MR and MR growth increased. Q cost now flat; cooldown decreased. 
Graves has been weak for higher tier play, and middling for everyone else. Giving him back some of the Magic Resist we pulled off his E, as well as a buff aimed to help both his jungle and laning. 
BASE STATS
  • MAGIC RESIST 30 ⇒ 32
  • MAGIC RESIST GROWTH 1 ⇒ 1.25
Q - END OF THE LINE
  • COST 60/65/70/75/80 mana ⇒ 60 mana
  • COOLDOWN 13/12/11/10/9 seconds ⇒ 12/11/10/9/8 seconds
KAI'SA
Q AP ratio decreased; upgraded missiles increased. W base damage and AP ratio increased, tAD decreased; upgraded cooldown refund increased. 
The goal of these changes are to power up Kai'Sa as she evolves, especially as she starts to specialize in either AP or AD. However, there should also be more of a trade-off based on that evolution.
Q - ICATHIAN RAIN
  • DAMAGE RATIO 0.4 ability power ⇒ 0.25 ability power
  • LIVING WEAPON UPGRADE 10 missiles ⇒ 12 missiles
W - VOID SEEKER
  • DAMAGE 20/45/70/95/120 (+0.6 ability power)(+1.5 total attack damage) ⇒ 30/55/80/105/130 (+0.7 ability power)(+1.3 total attack damage)
  • LIVING WEAPON UPGRADE 50% cooldown refunded against champions ⇒ 70% cooldown refunded against champions
KAYN
Passive orb gain increased. W slow increased. 
Smoothing out Kayn's transformation rules so he's not punished due to confusion or complexity. We're adding a slight buff to his catching ability too to overall make him easier to succeed with. 
PASSIVE - THE DARKIN SCYTHE
  • ORB GAIN RATE Increases at 8 and 12 minutes ⇒ Increases constantly (every second) after 5 minutes, flattening out at 13 minutes
W - BLADE'S REACH
  • DECAYING SLOW 60% ⇒ 70%
LISSANDRA
Q AP ratio increased. 
We're putting some power back into Lissandra's (cold) bread and (frozen) butter ability, so enemies know they can't just eat them willy nilly. 
Q - ICE SHARD
  • DAMAGE RATIO 0.7 ability power ⇒ 0.8 ability power
NEEKO
Base AS growth and ratio increased. E AP ratio increased. R shield increased. 
Giving Neeko some buffs for any situation, no matter what shape she takes. 
BASE STATS
  • ATTACK SPEED GROWTH 3% ⇒ 3.5%
  • ATTACK SPEED RATIO 0.645 ⇒ 0.670
E - TANGLE BARBS
  • DAMAGE RATIO 0.4 ability power ⇒ 0.6 ability power
R - POP BLOSSOM
  • SHIELD 50/80/110 (+0.5 ability power) ⇒ 75/100/125 (+0.75 ability power)
ORNN
Passive empowered damage decreased; item auto-upgrade level increased; ally item upgrade available later. 
We're lowering his damage a bit and reverting a prior buff that we had originally put in to ram him back into pro play. The ram's now a little too aggressive and butting heads way too often. 
PASSIVE - LIVING FORGE
  • BRITTLE PROC DAMAGE 12-20.5% target's maximum health (level 1-18) ⇒ 10-18% target's maximum health (level 1-18)
  • MASTERWORK ITEM AUTO-UPGRADE Level 12 ⇒ Level 13
  • ALLY MASTERWORK UPGRADE AVAILABILITY Levels 13, 14, 15, 16 ⇒ Levels 14, 15, 16, 17
RAMMUS
Base AS ratio decreased. 
Wasn't actually "ok." like we thought. Pulling back some of the power from 10.4's buffs. 
BASE STATS
  • ATTACK SPEED RATIO 0.656 ⇒ 0.625 (base attack speed unchanged)
SETT
Base armor, health regen, and health regen growth decreased. R slow duration decreased. 
While he's mostly showing off in the top lane, Sett is also showstoppingly strong in the jungle. Taking some swings to reduce power in both places. 
BASE STATS
  • ARMOR 37 ⇒ 33
  • HEALTH REGEN 8 ⇒ 7
  • HEALTH REGEN GROWTH 0.75 ⇒ 0.5
R - THE SHOW STOPPER
  • SLOW DURATION 1.5 seconds to target and all enemies in the impact area ⇒ 1 second to target and all enemies in the impact area
  • ASSIST BUGFIX Sett properly gets Assist credit even when the target dies while suppressed
SIVIR
Q damage increased later. R minimum movement speed now scales. 
Sivir is on the weaker side across all games, so we're buffing her. 
Q - BOOMERANG BLADE
  • DAMAGE PER PASS 35/55/75/95/115 (+0.7/0.8/0.9/1.0/1.1 total attack damage) (+0.5 ability power) ⇒ 35/50/65/80/95 (+0.7/0.85/1.0/1.15/1.3 total attack damage) (+0.5 ability power)
R - ON THE HUNT
  • MINIMUM MOVEMENT SPEED 20% ⇒ 20/25/30%
SONA
Base AD and AD growth increased. E self movement speed increased and now flat. 
We're reverting the mid-patch 10.4 changes since we decided to go forward with changes to the Tribute support question line, including Spellthief's Edge, in this patch. All in all, that should bring her back to respectable levels in her main lane and keep her out of top lane for good. 
BASE STATS
  • ATTACK DAMAGE 45 ⇒ 49
  • ATTACK DAMAGE GROWTH 2 ⇒ 3
E - SONG OF CELERITY
  • SELF MOVEMENT SPEED 10/11/12/13/14% ⇒ 20%  
OUT-OF-RANGE CAST CHANGES 
When you try to cast an ability outside its max range, one of two things will happen: Either you'll walk into range and then cast the ability, or the ability will automatically cast at max range in that direction. We're changing the three abilities below to all follow the 'cast at max range' behavior based on how we see players (especially newer players) try to use them. In Syndra's case, this specifically makes her Q->E combo easier to pull off. 
While mains will need to relearn the feel for how these abilities cast at long ranges, our intent isn't to add or remove significant power. We'll follow up on these three if needed. 
Abilities changed
  • Miss Fortune's E - Make it Rain
  • Syndra's Q - Dark Sphere
  • Varus's E - Hail of Arrows 
JUNGLE CHAM

from
http://www.surrenderat20.net/2020/03/patch-105-tft-notes.html

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