Patch 10.4 is scheduled for Thursday, February 20th and the official patch notes and TFT patch notes have been posted!
Table of Contents
Patch 10.4 Notes
Check out the Patch 10.4 notes:"Hello to everyone except those who aren't my friend.
Before we dive into the patch changes, a quick PSA-- patch 10.4 will not be going live until February 20 due to the holidays!
In this patch, we're breaking top Sona and Soraka since they're grossly overpowered in the lane. Additionally, we're making larger changes to the jungle champion pool and giving some traditionally non-jungler champions better tools to do so if they want. This way, we're diversifying the arguably small champion pool for veteran and new players. And finally, we're making Aphelios a little easier to understand not just for the person playing him, but for his opponents too.
Take this portal if you're looking for TFT's patch notes!
HANNA “SHIO SHOUJO” WOO
PATCH HIGHLIGHTS
Blood Moon Tryndamere, Katarina, and Master Yi will be available on February 20, 2020.
CHAMPIONS
AMUMU
Q dash speed increased. R cooldown decreased and now stops dashes.
These buffs, plus the Immolate changes (spoiler alert!) in 10.4 should help Amumu as he tries to play with the big boys.
Q - BANDAGE TOSS
R - CURSE OF THE SAD MUMMY
- DASH SPEED
1350 after hitting an enemy⇒ 1800 after hitting an enemy
- COOLDOWN
150/130/110 seconds⇒ 130/115/100 seconds- NEW STOP! IN THE NAME OF LOVE Now stops enemies in the middle of their dashes
APHELIOS
Players can now see both of Aphelios' guns. Calibrum no longer resets basic attack timer after consuming a mark. Crescendum sentries die faster. R range decreased.
Aphelios is the galaxy brain marksman whose kit has a billion things you have to learn, but he's stressing out opponents who can't understand what he's doing and seems to be lacking adequate counter play at higher ranked games. Better clarity will lead to a drop in Aphelios' performance since opponents will more frequently make correct decisions, but we also threw some raw nerfs with a focus on making sure opponents have successful ways to catch him and beat him up.
PASSIVE - WEAPON OF THE FAITHFUL
CALIBRUM, THE SNIPER RIFLE
- NEW WEAPON VIEW Players can now see both guns Aphelios is holding next to his health bar
CRESCENDUM, THE CHAKRAM
- REMOVED BASIC ATTACK RESET Aphelios no longer resets his attack timer right after consuming a mark (his attack timer still resets for the mark attack)
R - MOONLIGHT VIGIL
- RED VS. BLUE Aphelios' sentry's range indicators are now red for enemies when it's inactive
- BASE NUMBER OF SENTRY ATTACKS
4⇒ 3 (the number of attacks still scale with attack speed)- SENTRY HEALTH AGAINST RANGED
Ranged basic attacks deal 2 damage⇒ 3 damage (Sentries have 6 health)- SENTRY HEALTH AGAINST AOE
AoE attacks deal 2 damage⇒ 4 damage (Sentries have 6 health)- SENTRY BUGFIX Aphelios' sentries no longer occasionally die upon being activated
- RANGE
1600⇒ 1300
AURELION SOL
W active star damage increased.
Like Sailor Star Maker during the time of Sailor Moon Stars, Aurelion Sol's "Star Gentle Creator" is a little weaker this patch.
W - CELESTIAL EXPANSION
- ACTIVE INCREASED STAR DAMAGE
Increases total damage by 50%⇒ 40%
CAITLYN
Bonus AS at level 1 increased.
Sharpening (can you sharpen guns?) Caitlyn's early game harass potential since she's sitting in a pretty weak spot right now.
BASE STATS
- BONUS ATTACK SPEED
10% at level 1⇒ 20% at level 1
GAREN
Increased Q empowered basic attack damage ratio. Increased W resistances after max from enemy kills. W shield increased.
Our goal is to bring back build diversity for Garen, specifically buffing his tankier builds while keeping his damage-oriented builds still viable. To that point, there is a change missing in this section that's included in the Jungle Champions section instead, so look below for that!
Q - DECISIVE STRIKE
W - COURAGE
- EMPOWERED BASIC ATTACK DAMAGE RATIO
0.4 attack damage⇒ 0.5 attack damage
- NEW BLOOD OF MY ENEMIES At max resistances from enemy kills, Garen increases his bonus armor and magic resist by 10%
- SHIELD
0.1 maximum health⇒ 70/95/120/145/170 (+0.2 bonus health)
GNAR
Base MS increased. Passive Mini Gnar MS decreased. R damage ratios increased.
Similar to Garen, we have a jungle Gnar-specific change which you could find in the Jungle Champions section. But generally, we're looking to power him up a little bit, specifically when he's Mega Gnar, since he's feeling a bit underwhelming even has a huge hulking monster.
BASE STATS
PASSIVE - RAGE GENE
- MOVEMENT SPEED
325⇒ 335
R - GNAR!
- BONUS MOVEMENT SPEED
10-30 (levels 1-18) in Mini Gnar form⇒ 0-20 (levels 1-18) in Mini Gnar form
- DAMAGE RATIO
0.2 attack damage, 0.5 ability power⇒ 0.5 attack damage, 1.0 ability power
JAYCE
Base mana and mana growth increased. Q base damage increased.
Jayce should now be able to cast more abilities to fend off his opponents.
BASE STATS
Q - TO THE SKIES!
- MANA
357.2⇒ 375- MANA GROWTH
37⇒ 45
- BASE DAMAGE
45/80/115/150/185/220⇒ 55/95/135/175/215/255
LUX
Q damage increased; cooldown decreased early. Lux can now Flash while casting R.
Buffing support Lux to give players the option to viably take her bot lane.
Q - LIGHT BINDING
R - FINAL SPARK
- BASE DAMAGE
70/115/170/205/250⇒ 80/125/170/215/260- DAMAGE RATIO
0.7 ability power⇒ 0.6 ability power- COOLDOWN
13/12/10/11/9 seconds⇒ 11/10.5/10/9.5/9 seconds
- NEW FLASHDANCE Lux can now Flash while casting Final Spark
RAMMUS
Base AS and AS ratio increased.
Ok.
BASE STATS
- ATTACK SPEED
0.625⇒ 0.656- ATTACK SPEED RATIO
0.625⇒ 0.656
SINGED
Base health and armor decreased.
Singed was pumped up on his plant-based potion before it was cool. While his healthy libations have been letting him conquer the top lane, we're going to make his triumphs a bit more risky by reducing his early tankiness.
BASE STATS
- HEALTH
610⇒ 580- ARMOR
37⇒ 34
SONA
Auras now grants Sona mana at first ally tag. Q, W, and E costs increased.
I don't play her top anyways.
Q - HYMN OF VALOR
W - ARIA OF PERSEVERANCE
- NEW MANA RESTORE Sona now gains 30 mana the first time she tags an ally with her aura
- COST
50/55/60/65/70 mana⇒ 75/80/85/90/95 mana
E - SONG OF CELERITY
- NEW MANA RESTORE Sona now gains 30 mana the first time she tags an ally with her aura
- COST
80/85/90/95/100 mana⇒ 105/110/115/120/125 mana
- NEW MANA RESTORE Sona now gains 30 mana the first time she tags an ally with her aura
- COST
65 mana⇒ 90 mana
SORAKA
Base stats adjusted. Q self-heal, Rejuvenation heal duration, and bonus movement speed decreased; Q cost increased. W health cost decreased when Rejuvenated; heal increased later.
Chipping away at Soraka's top lane potency as she's the winningest top laner at the current moment. We also want to keep the impact on her support lane minimal as she’s not overperforming there.
BASE STATS
Q - STARCALL
- HEALTH
529.04⇒ 535- HEALTH GROWTH
78⇒ 74- MANA
350.8⇒ 375- MANA GROWTH
60⇒ 40- ATTACK DAMAGE
50.04⇒ 50
W - ASTRAL INFUSION
- SELF-HEAL
60/80/100/120/140 (+0.5 ability power)⇒ 40/50/60/70/80 (+0.3 ability power)- REJUVENATION HEAL DURATION
5 seconds⇒ 2.5 seconds- COST
40/45/50/55/60 mana⇒ 60/65/70/75/80 mana- BONUS MOVEMENT SPEED
15/20/25/30/35%⇒ 10/12.5/15/17.5/20%
- NEW ME AFTER A MASSAGE AND ICE CREAM While Soraka is Rejuvenated, the 10% maximum health cost for casting Astral Infusion will be reduced by 40/55/70/85/100%
- HEAL
80/110/140/170/200⇒ 80/115/150/185/220
SYLAS
Q damage increased later.
Sylas has been doing well after our large changes in 10.1 and we're less worried about him taking over pro games, so we can give him some more power.
Q - CHAIN LASH
- BASE DAMAGE 40/55/70/85/100 ⇒ 40/60/80/100/120
UDYR
Time between stance ch
from
http://www.surrenderat20.net/2020/02/patch-104-tft-notes.html
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