[Recent News: Lissandra Story: The Dream Thief / LoR: Beta Patch Notes, Beta Economy Updates]
[EXTREMELY WIP!] [STATUS: PBE is currently online!]
The PBE has been updated! As we start the 10.3 PBE cycle, today's patch includes new skins, chroma, & more!
Continue reading for more information!
[EXTREMELY WIP!] [STATUS: PBE is currently online!]
The PBE has been updated! As we start the 10.3 PBE cycle, today's patch includes new skins, chroma, & more!
Continue reading for more information!
(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)
Table of Contents
- Champion Skins
- Chromas
- Summoner Icon
- VFX Updates for Annie & Nautilus
- Miscellaneous
- Balance Changes
- Context & Notes
Champion Skins
Three new skins are now on the PBE:
True Damage Senna Prestige Edition
Chromas
New chromas for skins this cycle are now on the PBE:
Heartseeker Jinx
[x Chromas]
Heartseeker Yuumi
[x Chromas]
Summoner Icon
VFX Updates for Annie and Nautilus
Here's Riot Sirhaian with a post on Annie and Nautilus VFX updates coming to the PBE for testing:
"Hello everyone!
Similar to the previous VFX updates we’ve made in the past (Ziggs, Thresh, Lux, etc), we're working on updates to the Visual Effects (VFX) of more champions whose spell effects are in need of some love. Our aim is to get their VFX up to current League standards and improve gameplay clarity. In Patch 10.3, we'll be releasing a VFX Update for Annie and Nautilus!
Just like the previous ones, and since these are smaller updates geared toward sprucing up some of the oldest members of the roster, they aren't in the same prioritization conversation as to how we decide who gets a VGU (where we take model, gameplay, and thematic into account too!): they do not affect any other timeline, and are simply dev passion projects.
We're looking for feedback on their VFX changes, which should be up on the PBE soon-ish. Please try them out there —especially if you're a main— and leave us your feedback once the changes are up!
ANNIE
VFX Update aimed at improving gameplay readability and modernizing her effects.
Base Kit:
- P - Cleaned up Passive indicator and added a Passive hit overlay on those stunned by Annie.
- BA - New missiles and hits.
- Q - New missiles and hits, and now has a small cast effect.
- W - New cone AOE now matching the actual hitbox, and added a hit effect. Also made a new UI QuickCast indicator to match the actual hitbox.
- E - Added the ripples effect often used in damage reduction shields, and modernized the effect as a whole. She now burns the ground under her!
- R - New cast effect with better representation of its hitbox. New idle effects on Tibbers. Now has a fire effect all around Tibbers to hint at its AOE damage range.
- Idle Effects - Modernized idle fire effect.
W comparison (Live/New/Comparison):
Skin changes:
- All Skins: Cleaned up and matched base changes.
- Goth Annie: Recolored from Base.
- Annie in Wonderland: Now has Legendary-tier VFXs! Thematic goal was to make it feel Wonderland-y, dreamy, magical. Also has new Recall and Dance VFXs. Let us know how you feel about this!
- Frostfire Annie: Recolored from Base.
- Panda Annie: Some cleanup and matched base changes.
- Hextech Annie: W should better represent the hitbox. Some cleanup, and matched base changes.
- Super Galaxy Annie: Some cleanup and matched base changes.
- Annie-versary: Matched base changes.
Known issues or things to add:
- Add trails on Tibbers attacks for better impacts
- Add vertical motion on all Tibbers casts
- Annie in Wonderland E shrooms feel too popcorny
- Fix Tibbers ground enrage buff (for now it's spawning orange dots on all skins)
- Panda Annie's Q hit effect lasts for too long
- Add ripples to all Tibbers E shields
- Some more snowflakes for Frostfire Annie
- Recolor for Frankentibbers Annie
NAUTILUS
VFX Update aimed at improving gameplay readability across his entire kit, modernizing his effects and giving him a more defined VFX thematic.
Base Kit:
- P - New root and hit effect.
- BA - Now has trails on all his attacks. Also new impacts.
- Q - New Q missile (finally) representing his actual hitbox (as best as possible). Slightly tweaked the UI QuickCast arrow to better match the length/width of the missile.
- W - Some cleanup and new shield effect. Removed floating anchor from DoT in favor of a more subtle dark ray of light. Also cleaned up his eyes effect while W is active. New AOE hit effect reflecting the actual size of the AOE.
- E - Minor cleanup.
- R - Adjusted sizes of explosions to better match their hitbox, and added a new indicator on the target, which should now reflect the actual hitbox of the approaching charge.
Skin changes:
Known issues or things to add:
- All Skins: Cleaned up and matched base changes.
- Astronautilus: Some cleanup, matched base changes and added new VFXs across the whole kit. More asteroids, stars and space stuff!
- Recolor for Subterranean Nautilus
Please test those changes on the PBE once they are up (should be some time later this week) and let us know if you have any feedback!"
Miscellaneous
Balance Changes
* NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.
Champions
[Context / Changelist]
- !
Wukong
[Context/Changelist 1, Changelist 2 - Full kit noted here, check out the changelist for details!]
[Back for continued testing this cycle!]
- Strength of Stone (Passive)
- Crushing Blow (Q)
- Warrior Trickster (W)
- Nimbus Strike (E)
- Cyclone (R)
Items
[!]
- !
Runes
TFT Changes
These changes are tentative and may not be complete! Always refer to official notes for the full picture!
Context & Notes
WIP!1) Here's Riot KateyKhaos with a thread on Skins feedback changes for this year:
"Beginning with our 2020 skins, the Skins team will be taking a new approach with how we tackle PBE feedback. (We tried this a bit towards the end of 2019 and found it to be super efficient!)
With the influx of players, it’s been difficult to keep up with all of the comments, bugs, and questions and giving a meaningful response to every one of them. Additionally, more feedback means more time to parse and compile it for the dev teams -- especially when we’re going to be making more skins than ever!
What’s Changing?
In order to get feedback in front of the devs sooner, we’re going to change how we interact with the PBE boards posts. We’ll no longer be answering as many questions and comments as possible in each thread, but instead, we’ll be reading all comments, which will allow us to compile feedback much more quickly.
That said, we’ll still be responding to comments here and there, we won’t be totally radio silent!
Why?
Getting feedback to the devs sooner means that we, as a team, have more time to discuss suggestions and potentially make changes to upcoming skins.
Lastly, to better help you help us when it comes feedback, we'll be making another boards post (soon TM!) with some general do's and don'ts guidelines when talking about skins, so keep an eye out for that!
As always, thanks for helping us shape skins with your help on PBE!
-- Riot KateyKhaos"2) Riot Scruffy provided an Akali changelist for the 10.3 PBE cycle:
"The team has some Akali changes coming to the PBE for 10.3 - rather than straight damage nerfs, we want to reduce the amount and reliability of her escapes.
These will have a bit longer than normal on PBE so we can get feels feedback and extra testing."
No comments:
Post a Comment