Friday, July 19, 2019

Red Post Collection: QGT: July 12 & 19, Mid-Patch Updates & More

Today's red post collection includes Meddler's quick gameplay thoughts for July 12 and 19, mid-patch updates that went out this week, TFT Patch notes & Beta pass updates, & more!
Continue reading for more information!


Table of Contents


Quick Gameplay Thoughts: July 12th & 19th

Here's Meddler's quick gameplay thoughts for July 12th, including the patch schedule for the rest of the year, TFT change sin 9.14, and more:
"Hi folks, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
Patch schedule for the rest of the year 
Haven't done one of these in a bit so figured it was a good time to talk about our approach to patches through 2019. (For those who haven't seen, we have a schedule of this year's patch dates published on the support site: https://support.riotgames.com/hc/en-us/articles/360018987893-League-of-Legends-patch-schedule) First up, the standard LoL side of things (SR etc). This is all from the perspective of balance/widespread meta impacting work. New content like skins, champs etc will continue to release as usual. 
9.14 - A pretty large patch with a lot of different champs getting work. Expectation is we'll probably do a small follow up micropatch a few days after 9.14 releases since with around 30 champs getting changed odds are there'll be at least one who needs some quick correction afterwards. 
9.15 - 9.18 - Smaller patches, focused on stability and lower scope balance work. We'll be looking to avoid things with big systemic impacts here in particular (e.g. reworking items, changing strength of different positions significantly relative to each other, changes to objectives etc). 
9.19 - Worlds patch. Focus here is on stable, reliable. 
9.20 - 9.22 - Patches between Worlds and Preseason. Some work, including some behind the scenes technical stuff that's a bit risky to put in the Worlds patch, goes here. Generally we try not to get the Worlds patch and the state of the regular game get too out of sync though, so large work will be usually held for preseason. 
9.23 - Preseason. This should be mid November. We'll start talking details about what's in it before though, probably sometime late September or early October. 
TFT Patching 
On the TFT side of things by contrast we've got a lot of plans for both balance and ongoing feature development in the 9.15-9.19 sort of range (and onwards of course). During the mode's initial release we've been doing a lot of balance through micropatches as we get things generally into an ok state. Going forward plan is to do more balance through regular patches, including with patch notes so it's much easier to track what's going on. Still expecting we'll hotfix extremely out of line things quickly though of course, especially where they're warping the whole meta around themselves. 
As a quick recap in terms of TFT in 9.14 we’re expecting we’ll ship:
  • DPS meters
  • A new unit (Twisted Fate, 2 cost Pirate Sorcerer with Pick a Card)
  • A lot more visible stats when you inspect a unit
  • A lot of balance changes
  • A lot of bug fixes
  • Changes to how PVE rounds drop rewards
  • Reworks of some items
  • Win/loss streak UI improvements
  • And more 
Looking at Irelia in 9.15 
We're putting most of our 9.15 time aside for follow up on 9.14 and longer term work on preseason projects. It's likely we'll at least look at Irelia from the angle of her being too dominant in pro play in particular. Not sure yet what changes that might or might not result in though."
Here's Meddler's quick gameplay thoughts for July 19th,  with thoughts on patch 9.14 issues, Ryze, and more:
Hi folks, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
9.14 
As you've likely seen 9.14 has been pretty buggy, especially because we've had a couple of underlying issues that have caused issues with a range of champs, runes etc. We've got a lot of those dealt with at this point and are prioritizing hitting the rest. Apologies for how messy patch day especially was. 
Bugs aside, we also knew this patch would be more volatile on the balance front given how many changes we made. We released a balance micropatch last night, details should be in the updated patch notes. 
https://na.leagueoflegends.com/en/news/game-updates/patch/patch-914-notes 
Ryze 
Ryze's changes have been out for a bit now, have had some exposure to pro play and have had some follow up balance. Some thoughts below on how we're feeling about him as a result:
  • Statistically we're cautiously optimistic this version of Ryze will be easier to keep in an ok spot for both pro and regular play at once. He's performing better in solo queue than previously without being overly dominant so far at least in pro.
  • We're taking a cautious approach to buffs to him, given how challenging he's been in the past to balance. Might still have some room for a bit more power, really don't want to swing to hard though.
  • We're seeing some frustration from people who liked Ryze's mechanical optimizations pre 9.12 at the degree they've been diminished. We do think this version of the kit should be one we can more consistently keep balanced, so so far think that removing some of those optimizations was an appropriate trade off to make. Do want to acknowledge that it came at a cost though and that that's tough for players who preferred his previous state.
  • We discussed changes to Ryze's ult pre 9.12, given it heavily rewards coordination between team members in a way that's usually more accessible in pro/organized play. Our conclusion was that while it added some cost to balancing for different contexts it wasn't the primary cause of problems there. It also generates many of his high moments and adds a lot of distinctiveness relative to other champions. 
Looking at Prestige Points 
We’ve been seeing a lot more feedback about some of the details of how Prestige Points and Prestige Skins work recently. We’re digging through that feedback and looking at possible plans to address it right now. We should have an update to share by the end of next week on what we’ll be doing."

On Ryze, he added:
"It's possible he'll get buffed in the next couple of months, taking it slowly and carefully though. 
No plans for changes to his Q passive at present."

He also noted hover tooltips on the minimap would be removed in 9.15:
"Yeah, we're on a similar page now. Plan is to disable tooltips like that on minimap hover in the next patch."

Mid-Patch Updates

A handful of mid-patch updates went out this week! The Patch 9.14 Notes were updated with the details:
7/18/2019 Balance Changes 
Akali
  • BASE HEALTH 550 ⇒ 575
  • BASE HEALTH REGEN 6 ⇒ 8
Cassiopeia
  • W - MIASMA COOLDOWN 24/21/18/15/12 seconds ⇒ 24/22/20/18/16 seconds
  • E - TWIN FANG HEALING 13/16/19/22/25% of her ability power ⇒ 12/14/16/18/20% of her ability power
Fizz

  • PASSIVE - NIMBLE FIGHTER DAMAGE REDUCTION 4 (+0.01 ability power) against all sources of damage (maximum of 50% reduction) ⇒ 3 (+0.01 ability power) against all sources of damage (maximum of 50% reduction)
Galio
  • Q - WINDS OF WAR COST 80/85/90/95/100 mana ⇒ 70/75/80/85/90 mana
  • PASSIVE - COLOSSAL SMASH BASE DAMAGE 15-160 (levels 1-18) ⇒ 15-180 (levels 1-18)
Tahm Kench
  • PASSIVE - AN ACQUIRED TASTE ON-HIT DAMAGE 2.5% of Tahm Kench's maximum health ⇒4% of Tahm Kench's maximum health
  • Q - TONGUE LASH COOLDOWN 8/7.5/7/6.5/6 seconds ⇒ 5 seconds
  • Q - TONGUE LASH SLOW 30/35/40/45/50% ⇒ 30/40/50/60/70%
Singed
  • Q - POISON TRAIL RECAST TIMER 0.5 seconds ⇒ 0 seconds 
7/18/2019 Kalista Bugfix 
Kalista
  • BASIC ATTACK BUGFIX Kalista is no longer able to hit multiple enemies if she targets them during her attack animation wind-up  
7/17/2019 Update 
BUGFIX Fixed an issue causing multiple champions and Runes to not function properly. 
Akali
  • R - PERFECT EXECUTION BUGFIX Akali's travel speed when casting R - Perfect Execution is no longer slower than intended
Lux
  • PASSIVE - ILLUMINATION STACKING BUGFIX Lux no longer gets additional Keystone Runes stacks when proccing Illumination on a target
Ryze
  • BUFFERING Ryze can now buffer his ability casts properly
Udyr
  • SPIRIT GUARD UDYR E BUGFIX Spirit Guard Udyr now properly has a cooldown on his E - Bear Stance"

Teamfight Tactics Patch 9.14 notes 

Here's the TFT patch notes for 9.14:
"Hey Tacticians, welcome to the first official Teamfight Tactics patch notes! 
From now on, you can expect TFT patch notes almost every week. For those accustomed to League of Legends' schedule, note that TFT will be patching in a weekly cadence, split between the regularly scheduled League of Legends patch with larger changes and a B-side one on the second week of that patch limited to balance changes and emergent bugfixes. The format of the patch notes will be a little different in light of the weekly cadence. 
This first official patch week we have a whole host of changes. First, Twisted Fate is warping in to the Convergence for all your piracy and spell-slinging needs. Then, if you're the competitive type, get ready to start climbing because the ranked Beta Season is coming and as they say, "RNG is a ladder." Finally, a minion or monster will now drop gold in the event that you do not get any items from a PvE round. 
We made a boatload of balance changes and bugfixes, and amidst the chaos a few themes should emerge. Many tier 3 champions felt underpowered and not worth picking up given their price, so we're buffing a number of them to make them worth considering even at a single star. Conversely, many tier 4 champions have been nerfed as they were proving to be powerhouses sometimes even without the need for synergies or additional stars. 
Got lost looking for League of Legends patch notes? Take this magical journey. 
Blake "Riot Beernana" Edwards


Teamfight Tactics Beta Pass Update 

Here's Riot Beernana with an update on the TFT beta pass:
"Hey everyone,
The first chapter of the Beta Pass is coming to an end. While the pass was active in some regions with Teamfight Tactic's launch, other regions had their pass and mission system delayed in order to preserve server stability. The end date for the pass is different in each region so that, in the end, everyone will have had the pass for four weeks. Quick disclaimer here: You won't be able to complete missions or claim rewards once the pass is turned off, even if you were in a game or waiting for a game to complete when the pass turns off. The following dates and times are the official end points: 
ALL TIMES PDT 
The second chapter of the Beta Pass will start on patch 9.16 for all regions! It'll contain similar missions and prizes to the first, but we'll probably shake things up a bit after that. We're stoked about the passion and excitement you've shown during the launch of TFT and we want to continue celebrating by giving out more free stuff. We're still figuring out the longer-term progression system in TFT, so keep sending us your feedback on the Beta Pass. 
That's it for now, see you in the Convergence."

9.14: Lore Update 

http://www.surrenderat20.net/2019/07/red-post-collection-qgt-july-12-19-mid.html

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