Wednesday, May 29, 2019

5/29 PBE Update: Mordekaiser Update, New Skins, and more!

[EXTREMELY WIP!] [STATUS: PBE is currently offline.]

The PBE has been updated! As we start the 9.12 PBE cycle, today's patch includes the Mordekaiser update, new skins, and more!

Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

  • Champion Update: Mordekaiser
    • Mordekaiser, the Iron Revenant
    • Stats & Abilities
    • Voiceover
    • Lore
    • Updated Skins
  • Champion Skins
    • Dark Cosmic Jhin
    • Dark Star Karma
    • Dark Star Shaco
  • Miscellaneous
  • Balance Changes
  • Context & Notes

Champion Update: Mordekaiser

The Mordekaiser update is now on the PBE for testing! Check out these links for more details on his abilities, lore, and more:


Mordekaiser, the Iron Revenant


Stats & Abilities


Stats:


Abilities:

Darkness Rise (Passive)

Obliterate (Q)

Indestructible (W)

Death's Grasp (E)

Realm of Death (R)

Voiceover

Special Interactions:


Full VO:
xxx

Pick VO: "xx"

Ban VO: "xx"

Non-English VO:

  • Brazilian Portuguese
  • Czech
  • French
  • German
  • Greek
  • Hungarian
  • Italian
  • Japanese
  • Polish
  • Romanian
  • Russian
  • Spanish
  • Turkish


Lore

Mordekaiser's full bio is available on his Universe page:

In-client bio:

Updated Skins

Each of Mordekaiser's skins have also been updated:

Dragon Knight Mordekaiser


Infernal Mordekaiser


Pentakill Mordekaiser


Lord Mordekaiser


King of Clubs Mordekaiser





Champion Skins

Three new skins are now testing on the PBE for Jhin, Karma, and Shaco:

Dark Cosmic Jhin

1820 RP (Legendary)


Dark Cosmic Jhin special interactions:



Dark Star Karma

1350 RP


Here's KateyKhaos with a bugs & feedback thread for Dark Star Karma:
"We must all make our choices. 
Dark Star Karma includes:
  • New model and textures!
  • All-new Dark Star VFX!
  • All-new SFX!
  • New VO processing!
  • All-new recall animation! 
Dark Star Karma is set to be available for 1350 RP. 
*Prices are subject to change. 
Dark Star Karma is available to play soon on the PBE! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"

Dark Star Shaco

1350 RP


Here's KateyKhaos with a bugs & feedback thread for Dark Star Shaco:
"How about a magic trick? 
Dark Star Shaco includes: 
  • New model and textures for Shaco, his clone and his jack in the boxes!
  • All-new Dark Star VFX!
  • All-new SFX!
  • New VO processing!
  • All-new recall animation!
Dark Star Shaco is set to be available for 1350 RP. 
*Prices are subject to change. 
Dark Star Shaco is available to play soon on the PBE! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"

Summoner Icons

Three new summoner icons are now on the PBE:

  





Miscellaneous 



Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
!
[!]
  • !

Malphite
[Changelist / Context - Back for more testing this cycle!]
  • Granite Shield (P)
    • "Malphite now glows when his Shield regenerates. This should make it more clear when Malphite has access to his Shield as a combat resource"
    • "Malphite’s size now scales with his Armor! Become a literal mountain like you always dreamed of"
    • "Size scaling has been refactored to account for the massive Armor values Malphite can get through his W. His growth spurt now caps out at ~700 Armor"
  • Seismic Shard (Q)
    • Movement speed steal changed from 14/17/20/23/26% to 20/25/30/35/40%"
    • Speed duration reduced from 4 seconds to 3 seconds
    • "Malphite no longer summons his earthen saw blade from behind himself, and instead casts it from his right arm. This also increases how fast the missile reaches its target"
    • "Targets affected by Q are covered in a molten rock effect for the duration of the slow"
    • "Other miscellaneous values adjusted. Too many to mention in detail here, but overall this Ability should have more weight to it and ‘feel’ like a rock monster hurling a chunk of Summoner’s Rift at his opponents"
    • "Q now checks if "stealing" move speed would result in a faster Malphite, and uses that value in the rare cases when it does"
    • "spawns closer to its target on cast"
  • Thunderclap (W)
    • Renamed from Brutal Strikes
    • Initial hit AP ratio lowered from 40% to 20%
    • Initial hit armor ratio lowered from 20% to 15%
    • "On cast, Malphite resets his auto attack and deals 30/45/60/75/90 bonus Physical damage, scaling with 1.5 armor and 0.20 AP"
    • "In addition, Malphite’s auto attacks create ‘aftershocks’ for the next 6 seconds. These are frontal cleaves (think Titanic Hydra) that deal 10/20/30/40/50 physical damage to all enemies in range of the cone, scaling with 0.1 armor and 0.2 AP"
  • R - Unstoppable Force 
    • "Malphite’s Base Skin now features an impact crater. IT CAN’T BE STOPPED!"
  • VFX Updates:

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