Thursday, April 25, 2019

Red Post Collection: Celebrate MSI 2019, Lux Comic Series Preview, & More

Today's red post collection includes all the details on MSI, including celebrations on the Rift, a preview video for the upcoming Lux comic series, a new Ask Riot covering game pacing, pollution, and the client, & more!
Continue reading for more information!


Table of Contents


Celebrate MSI 2019 

Here's Aether with a rundown of MSI celebrations on the Rift:
"MSI 2019 kicks off on May 1st. If you're new to MSI, head to the tournament overview for details on the competition. Otherwise, we're here to talk about a bunch of ways you can celebrate the event and the teams competing for the trophy! 
Conqueror Alistar 
This year's MSI skin is Conqueror Alistar, available for 975 RP between 04/30/2019 @13:00 PDT and 06/11/2019 @11:00 PDT. He'll also be available in bundle form during the same window with a fancy loading screen border and the MSI 2019 ward for 1845 RP (2137 if you need Alistar). 

25% of revenue from Conqueror Alistar and his bundle will go toward the teams competing at MSI. 
Team Icons 
Icons for the MSI competitor teams will be available between 04/30/2019 @ 13:00 PDT and 06/11/2019 @ 11:00 PDT! 50% of revenue from these icons will go to their respective teams. 
These are the new team icons we introduced at the beginning of spring split. As a reminder, we removed the year from these icons so you don't have to purchase a new one season. Except for relegations, promotions, and team logo changes, these same icons will return to the store each split and event a team participates in! 
Map Accents
We're decking the Rift out with MSI flair. Be on the lookout for the return of base banners and Conqueror Baron!
We've also added a new trophy pedestal to top lane. Once this year's MSI winner is crowned, their team's trophy will show up on the pedestal for the month after MSI ends.
This year's offerings come with a couple changes to how we're celebrating fandom. Let us know what you think and share your ideas for other stuff you'd love to see in the future!"

2019 Mid-Season Invitational Event Overview

MSI is heading our way soon! Check out this article for all the details - "View the format, schedule, teams, stakes, and more for the upcoming 2019 Mid-Season Invitational."
"Whether it’s your first time watching an international esports event or you just want a quick overview of what to expect at the 2019 Mid-Season Invitational, here’s your guide to the upcoming tournament: 
What is the 2019 Mid-Season Invitational? 
The 2019 Mid-Season Invitational (MSI) is an international League of Legends tournament. 13 regions will participate by sending their most recent split champion (Spring Split or Split 1) to face off against other regional champions in a fight for the title of ‘MSI Champion.’ 
This year MSI will be taking place in Southeast Asia, with stops in Ho Chi Minh City, Hanoi, and Taipei."

[Full Article with Format, Schedule, Teams, & More] 


League of Legends: Lux | Comic Series Preview

The newest set of comics from the collaboration between Riot and Marvel features Lux! Look for the first issue starting May 8th. Check out the preview video below:

In the shining city of Demacia, order reigns. The realm is safe and the people are happy unless you’re a mage. In a place where magic is outlawed, Luxanna Crownguard must hide who she truly is when she begins to exhibit magical powers.

Ask Riot: The Client 

Check out this week's Ask Riot - "Game pacing, pollution, and the client":
"Today we’re talking about client issues, game length, and hextech pollution. We’re going to be taking a break from Ask Riot for one edition—see ya in May! 
Are you going to fix the client? 
Yes. Our first priority is to fix the problems in champion select, as they’re sometimes causing players to unintentionally dodge games because they’re unable to consistently lock in a champion. Once the work on champ select is done, we’ll move on to improving other areas of the client. We’ll start to roll out our first round of improvements in the next few weeks. 
Software Architect 
Is Hextech a clean energy source, or does result in some sort of magical pollution or something similar?

Compared to pretty much every other energy source available to Piltover, hextech seems like the cleanest option they could ever hope for. Once the crystal matrix is stabilized and running, it appears to be able to function almost indefinitely with very little going to waste, perhaps only needing a delicate tune-up every once in a while. By putting hextech devices in the hands of regular mortals, magic is essentially becoming “democratized” in Piltovan society—for those who can afford such wondrous creations, at least. 
Chemtech, by contrast, is far more widely available, even if it is more experimental and potentially hazardous. The engineers and scientists of Zaun who dabble in such things are just as likely to end up poisoned or maimed as they are to create something stable and useful. 
Lead Narrative Editor 
Why are you increasing the pace of the game? The changes from last season and this season seem bent on speeding up matches, which makes comebacks feel improbable and strategy feel pointless.
Game times have gone down slightly over the years, but we’re not actively trying to increase the pace of the game. In fact, the goal of preseason this year was to keep game times largely unchanged while making comebacks more possible, which is why we increased bounties overall and increased Baron’s health to make it more contestable. We also added Turret Plating as a way to extend laning phase and regulate the game’s pace. 
Statistically speaking, comebacks—which we calculate using a combination of gold lead, epic monsters taken, XP difference, and more—are more frequent in 2019 than in 2018. 
That said, it is true that Summoner’s Rift games are shorter nowadays than they used to be in the earlier seasons of League, and comebacks are less likely. This is partially because we’re trying to reduce “decided games,” where it’s pretty clear one team is going to win but the game stalls out (Rift Herald is one way we’ve tried to reduce these games). Decreasing the number of decided games can also mean decreasing the likelihood of comebacks, which is why we’ve added ways to reward players who fight their way back into a game, such as by shutting down fed opponents and collecting their kill streak bounties. 
One of the other reasons game times have slowly decreased over the years is because players back in the day hadn’t mastered the map’s mechanics as well as they have today. It was much more common for teams to squander leads or be unable to close out games when they were ahead, leading to drawn-out game times. In other words—players today are better at League strategy overall than they were in earlier seasons, which consequently leads to lower game times across the board. 
In conclusion, we aren’t trying to reduce the duration of games, and if game times go down much further, we might even try to increase game length. 
Lead Live Gameplay Designer 
Have a question? Click on the button below, sign into your League account, and ask away. 
We’ll do our best to read every question, but we can’t guarantee they’ll all get answers. Some questions may already be answered elsewhere, and some won’t be right for Ask Riot. This isn’t the best place to announce new features, for example, and we might skip conversations on issues we’ve talked about in depth before (though we can clarify individual points). 
We are listening, though, so keep asking. We’ll make sure your questions are heard by the Rioters working on the stuff you’re curious about."

Teemo in Space... Kinda 

Here's Cashmir with an article on Teemo's foray into space:
In March 2018, Clemens Riegler, a master’s student of satellite technology at the University of Würzburg—and self-titled “Best Rammus in the West”—reached out to us on social media with the message, “Weird question, are there some official Astronaut Teemo or Astronautilus stickers?…” 
And almost exactly one year later Astronaut Teemo went to space! Well, sort of... Our devilish angelic little yordle made it roughly 75 km (46.6 miles) into the mesosphere. Technically that’s only near space, not quite outer space. But don’t tell Teemo he isn’t exactly an astronaut, it’s better for everyone that he’s happy. 
One Small Step for Teemo 
It took more than the 114th ranked Rammus player on EUW to send a yordle to space—it required a team of 24 students from the University of Würzburg and TU Wien, nearly half of whom may be in your next game. Seems having enough Rammus mastery points can tilt Teemo off the planet. 
The Daedalus Project formed in the summer of 2016 with the intent of developing and deploying an aerospace landing mechanism without active components or parachutes. The more stable space vehicle they envisioned would allow for better maneuvering in turbulent atmospheres. While they were trying to solve for a safer and reusable landing mechanism for Earth, the team dreamed of space travel on Venus or the ability to gain atmospheric data in Jupiter’s tumultuous atmosphere. This led to the development of the “SpaceSeed.” 

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