Friday, April 5, 2019

Red Post Collection: ARAM Balance Update Thread, 9.7: Lore Update & More

Today's red post collection includes an ARAM balance update from Mortdog, details on lore updated in Patch 9.7, a post on future item changes from Riot Scruffy & more!
Continue reading for more information!


Table of Contents

  • ARAM Balance Update Thread 
  • 9.7: Lore Update 
  • Item Shop Cleanup 
  • Learn More: Spring Split Finals Missions 
  • /Dev: Nexus Blitz Wrap-Up
  • Esports in the League Friends app! 
  • Miscellaneous
  • Reminders

ARAM Balance Update Thread 

Here's Mortdog with an updated list of ARAM specific balance changes:
"Here is the current status of ARAM balance adjustments
=============================================================== 
NERFS
  • Ashe: -5% damage dealt
  • Brand: -5% damage dealt
  • Dr. Mundo: +10% damage taken
  • Fiddlesticks: -6% damage dealt & +6% damage taken
  • Heimerdinger: -6% damage dealt & +6% damage taken
  • Illaoi: +5% damage taken
  • Janna: +10% damage taken
  • Jhin: -5% damage dealt
  • Jinx: -5% damage dealt
  • Karthus: -10% damage dealt
  • Kayle: -6% damage dealt & +6% damage taken
  • Kog’maw: -10% damage dealt
  • Lux: -10% damage dealt & +8% damage taken
  • Malzahar: -8% damage dealt & +8% damage taken
  • Maokai: -10% damage dealt & +10% damage taken
  • Miss Fortune: -8% damage dealt
  • Morgana: -6% damage dealt & +6% damage taken
  • Nasus: -5% damage dealt
  • Sion: +10% damage taken
  • Sivir: -8% damage dealt
  • Sona: -10% damage dealt & -25% healing done & +12% damage taken
  • Swain: -6% damage dealt & +6% damage taken
  • Teemo: -12% damage dealt
  • Veigar: -8% damage dealt & +10% damage taken
  • Vel’Koz: -10% damage dealt
  • Xerath: -5% damage dealt
  • Yorick: +8% damage taken
  • Ziggs: -15% damage dealt & +8% damage taken
  • Zyra: -8% damage dealt & +8% damage taken

BUFFS
  • Aatrox: +10% damage done & -10% damage taken
  • Akali: +18% damage dealt & -8% damage taken
  • Bard: +8% damage dealt & -10% damage taken
  • Camille: +8% damage done & -8% damage taken
  • Evelynn: +15% damage dealt & -10% damage taken
  • Fiora: +8% damage done & -8% damage taken
  • Hecarim: -10% damage taken
  • Irelia: +5% damage done & -5% damage taken
  • Kai’Sa: +15% damage done
  • Kassadin: +10% damage done & -5% damage taken
  • Kindred: +10% damage dealt
  • Khazix: +8% damage dealt & -10% damage taken
  • LeBlanc: +12% damage dealt & -10% damage taken
  • Lee Sin: +8% damage dealt & -10% damage taken
  • Nidalee: +15% damage dealt
  • Nocturne: +5% damage dealt & -10% damage taken
  • Quinn: +10% damage done & -10% damage taken
  • Rek’sai: +18% damage dealt & -10% damage taken
  • Rengar: +5% damage dealt & -10% damage taken
  • Ryze: +8% damage dealt & -5% damage taken
  • Sejuani: -10% damage taken
  • Shyvana: +5% damage done & -5% damage taken
  • Tahm Kench: +8% damage done & -8% damage taken
  • Talon: +10% damage done & -5% damage taken
  • Tryndamere: +10% damage dealt & -10% damage taken
  • Warwick: -8% damage taken
  • Udyr: +10% damage done & -10% damage taken 
CHANGE LOG 
=============================================================== 
April 4th Hotfix Changes
NERFS:
  • Brand: -5% damage dealt
  • Dr. Mundo: +10% damage taken
  • Fiddle: -6% damage dealt & +6% damage taken
  • Heimerdinger: -6% damage dealt & +6% damage taken
  • Janna: Additional +5% damage taken
  • Karthus: -10% damage dealt
  • Kayle: -6% damage dealt & +6% damage taken
  • Kog'maw: Additional -2% damage dealt
  • Lux: Additional -2% damage dealt & +10% damage taken
  • Malzahar: -8% damage dealt & +8% damage taken
  • Maokai: Additional -2% damage dealt & +5% damage taken
  • Miss Fortune: Additional -3% damage dealt
  • Morgana: -6% damage dealt & +6% damage taken
  • Sion: Additional +5% damage taken
  • Sona: Additional +12% damage taken
  • Swain: -6% damage dealt & +6% damage taken
  • Teemo: Additional -4% damage dealt
  • Veigar: Additional -8% damage dealt & +5% damage taken
  • Vel'Koz: Additional -5% damage dealt
  • Xerath: -5% damage dealt
  • Ziggs: Additional +8% damage taken
  • Zyra: -8% damage dealt & +8% damage taken
BUFFS:
  • Aatrox: +10% damage done & -10% damage taken
  • Akali: Additional +6% damage done
  • Camille: +8% damage done & -8% damage taken
  • Evelynn: Additional +3% damage done & -5% damage taken
  • Fiora: +8% damage done & -8% damage taken
  • Irelia: +5% damage done & -5% damage taken
  • Kai’Sa: +15% damage done
  • Kassadin: +10% damage done & -5% damage taken
  • Khazix: Additional +8% damage done
  • LeBlanc: Additional -10% damage taken
  • Quinn: +10% damage done & -10% damage taken
  • Rek’Sai: Additional +8% damage dealt
  • Rengar: Additional +5% damage dealt
  • Shyvana: +5% damage done & -5% damage taken
  • Tahm Kench: +8% damage done & -8% damage taken
  • Talon: +10% damage done & -5% damage taken
  • Udyr: +10% damage done & -10% damage taken
============================================================== 
Original Launch
NERFS:
  • Ashe: -5% damage dealt
  • Illaoi: +5% damage taken
  • Janna: +5% damage taken
  • Jhin: -5% damage dealt
  • Jinx: -5% damage dealt
  • Kog’maw: -8% damage dealt
  • Lux: -8% damage dealt
  • Maokai: -8% damage dealt & +5% damage taken
  • Miss Fortune: -5% damage dealt
  • Nasus: -5% damage dealt
  • Sion: +5% damage taken
  • Sivir: -8% damage dealt
  • Sona: -10% damage dealt & -25% healing done
  • Teemo: -8% damage dealt
  • Veigar: +5% damage taken
  • Vel’Koz: -5% damage dealt
  • Yorick: +8% damage taken (doesn’t apply to Maiden of the Mist)
  • Ziggs: -15% damage dealt
BUFFS:
  • Akali: +12% damage dealt & -8% damage taken
  • Bard: +8% damage dealt & -10% damage taken
  • Evelynn: +12% damage dealt & -5% damage taken
  • Hecarim: -10% damage taken
  • Kindred: +10% damage dealt
  • Khazix: -10% damage taken
  • LeBlanc: +12% damage dealt
  • Lee Sin: +8% damage dealt & -10% damage taken
  • Nidalee: +15% damage dealt
  • Nocturne: +5% damage dealt & -10% damage taken
  • Rek’sai: +10% damage dealt & -10% damage taken
  • Rengar: -10% damage taken
  • Ryze: +8% damage dealt & -5% damage taken
  • Sejuani: -10% damage taken
  • Tryndamere: +10% damage dealt & -10% damage taken
  • Warwick: -8% damage taken
=============================================================="

9.7: Lore Update 

Here's Riot Ashekandi with the lore update for Patch 9.7:
"Hey everyone! 
In this week’s Lore Update we’re departing from our tales of Demacia for a darker story on the Shadow Isles featuring Thresh and Kalista. 
Alongside that, we also have new color stories for Darius and Zyra. With the spotlight on the Shadow Isles, we’ve also taken the chance to update Hecarim and Kalista’s bios as well. 
Finally, we’ve included a couple of updates that have been made to the Universe website and the League Displays app, and we’ll use this as a platform to share more updates to those as they come in the future. 
As always, we look forward to hearing your thoughts—let’s get to it!
Ashekandi 
Short Story 
NEW The Echoes Left Behind
- by Anthony Reynolds
Thresh shook his head, laughing. “We have what mortals have coveted since time immemorial—eternity.

Thresh, Kalista, Shadow Isles 
Color Story 
NEW The Winterspike Road
- by Laura Michet
Noxians don’t run. We win,” he growled. “We chop them to pieces for what they do to us.
Darius, Noxus
NEW With the Flowers
- by Matt Dunn
“Step into the garden that ever grows…” Zyra whispered through the stems and petals. “Death blossoms, and you don’t want to miss the colors, do you?”
Zyra, Kumangra, Jungle 
Bio Updates 
Hecarim: Updated Bio
Break their ranks, and ride them down without mercy. Crush the living. Feast on their terror.
Hecarim, Shadow Isles, Bio

Kalista Updated Bio
Turncoats, oath breakers and betrayers… we hate them all.
Kalista, Shadow Isles, Bio 
Comics 
Warmother
- by Odin Austin Shafer
Raised in the avage wilds of the north, Ashe is an Iceborn, a warrior gifted with a magical connection to her frozen homeland--and burdened by her mother’s fanatical expectations. When they set out on a dangerous quest for the truth behind an ancient myth, bonds are broken, secrets come to light, and Runeterra is forever changed. Will young Ashe become the leader her people need? Or is destiny merely an empty dream? 
With the final issue of Ashe: Warmother live, the full story of how Ashe became Warmother of the Avarosan tribe is now available for free on Universe! If you are yet to dive in, head on over to the issue page on Universe to get started and learn more of Ashe’s origins.
Ashe, Sejuani, Freljord, Comic 
Universe Updates 
With Universe being updated regularly with new features and quality of life improvements, we thought these notes would be a good place to document updates to the site. We will work to include updates to the site going forward here, and if you have any questions or feedback on Universe itself, this would be a great place to let us know!
Reorganized each region’s respective page on Universe to have a better flow, include more artwork, and connect many more stories to individual regions and champions.
The League Displays app has been reorganized. 
A new “Cinematic” collection has been added with cinematic stills. 
All images added to Universe in the above reorganization have also been added to League Displays."

Item Shop Cleanup 

Here's Riot Scruffy with details on upcoming item changes:
"Hey everyone, we have some broader item work we’re hoping to do later this year and I wanted to share our goals and philosophy for these changes before you start seeing potential updates on the PBE. 
What are we planning to do? 
One of the main problems that keeps us from exploring exciting and meaningful new items is that the shop is overcrowded. This can make it hard to quickly find the item you're looking for and makes the store overwhelming to both new players and players trying champs or roles that use items they aren't yet familiar with. We want to remove "dead" items from the shop to clean up unnecessary clutter, make the shop faster to navigate and easier to understand, and make room for new additions. 
What items should we remove?
Unhealthy items, meaning items that:
  • Massively reduce or remove counterplay against a champion
  • Incentivize not interacting with the enemy team
  • Give access to an effect (usually reactive or defensive) that we don’t actually want all champions to have access to  
Items too similar to another item:
  • This leads to always picking whichever one is stronger rather than making decisions around the items' unique properties. Either we find better ways to differentiate them or we can just combine these items and retain both user bases 
Very low usage rate items:
  • This can sometimes be because we nerfed an unhealthy item. Removing the item would be better at this point since it's too weak to be a good item, but we aren't going to buff it since it causes gameplay issues when strong.
  • It can also be because a too-similar alternative is currently better so everyone's using that alternative instead
  • Some item niches aren't really something that any champion would want 
Items reducing or not adding impactful decisions to the system:
  • Overly similar versions of Zeal items or tank items with near identical stats have had this problem in the past
  • Overpowered or "always good" items can squash a lot of other choices in the system - core items like IE can be great for power fantasy but if we have too many of these there is no room to make choices
  • This can also be true of overly similar component items, like if we had a 500g health item that was used sometimes instead of Ruby Crystal; we’re not really gaining any new decision space 
What kind of items are we looking to add? 
Once we free up space, we want to deliver better versions of certain niches that we haven't been able to fill in the past. As an example, we'd like to make a healthy "tower pushing" focused item that doesn't have the problems of Banner of Command or Zz'Rot Portal. 
We also want to add more viable and differentiated choices to build paths that lack diversity. Lethality items are a space that currently lack enough choices for AD assassin players to have meaningful build differences game to game. 
When and how are doing this? 
We don’t want to just rip out items and tell you "hey, we promise this will be better soon." So our approach is to combo future item removals with item reworks or new items that often replace them in spirit and overall make for a more deep and satisfying item system in League of Legends. 
Scruffy"

Learn More: Spring Split Finals Missions 


Here's Riot Talumar with details on Spring Split Finals missions:
"You’ve watched and earned for Spring Split, but now it’s time to cap off this season with the Spring Finals Mission! Soon before Finals start, you will receive a mission to watch your regional league’s Finals. As always, you can watch it live or as a VOD but only up to 7 days after the match ends in order to earn. You must be logged in and watching on watch.lolesports.com or on the League Friends App (dow

from
http://www.surrenderat20.net/2019/04/red-post-collection-aram-balance-update.html

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