[WIP!] [STATUS: PBE is currently online.]
The PBE has been updated! As we start the 9.7 PBE cycle, today's patch includes new skins for Ivern and Jarvan IV, new chroma, emotes, and more!
Continue reading for more information!
The PBE has been updated! As we start the 9.7 PBE cycle, today's patch includes new skins for Ivern and Jarvan IV, new chroma, emotes, and more!
Continue reading for more information!
(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)
Table of Contents
- Champion Skins
- Chromas
- Emotes
- /Dev: More Experimental ARAM changes
- Miscellaneous
- Balance Changes
- Context & Notes
Champion Skins
Two new skins hit the PBE this cycle - Dunkmaster Ivern and Hextech Jarvan IV!Dunkmaster Ivern
Hextech Jarvan IV
10 Gemstones
Here's Riot KateyKhaos with a bugs & feedback thread for Hextech Jarvan IV:
"The Exemplar of Demacia has a new suit of armor!
Hextech Jarvan IV includes:
Hextech Jarvan IV is set to be available for 10 gemstones and via loot.
- New model and textures: A new hextech look!
- All-new VFX: Hextech-infused magic!
- All-new SFX: Wispy magic and Hextech power!
- All-new recall animation: Jarvan’s spawning portals with Hextech runes!
*Prices are subject to change.
Hextech Jarvan IV is available to play now on the PBE! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"
Chromas
Eight chroma were added for Dunkmaster Ivern:Dunkmaster Ivern
Emotes
Split 2 ranked reward emotes added:2019 - Split 2 - [Rank]
/Dev: More Experimental ARAM changes
Here's Riot Mort with details on ARAM changes that are now testing on the PBE - "Bans, balance, and more are heading to the Howling Abyss for a limited time.":"Over the past few months, the Modes team has been testing out some ideas in our experimental game modes like Nexus Blitz and ARURF+. While the modes themselves are experiments, we’ve also been testing specific things within the modes, like methods of adjusting and balancing runes and champions. Now that we’ve concluded these tests, we’re taking what we’ve learned and applying it to one of our permanent modes: ARAM.
In patch 9.7 we’re going to run a mini-ARAM event with a bunch of changes to try out and a few small missions to complete. After 9.7, we will evaluate how those changes did and decide which ones to apply to the mode permanently.
Let’s take a look at what’s coming to the Abyss.
Butcher’s Bridge is Back
As promised, the Slaughter Docks are back! We figured this event would be the perfect time to revive the map for old fans and those who never got to try it. However, while we are testing a lot of changes that could be made permanent, the map will not be up for consideration at this time.
Have fun with the pirate-y version of the game mode! Yaaaarrrrrr!
Ban Your Troubles Away
During this event, we’ll be testing the effects of bans: How does it feel to be able to remove that troublesome champ you just don’t like facing up against… in ARAM? Now you can find out! Banning works just like it does on Summoner’s Rift. Once each player locks in their ban, the random champions will be assigned. Banned champs won’t show up in rerolls for that game either.
Fewer Decided Games & Fewer Drawn-Out Games
While the average ARAM game time is sitting at a nice and healthy 19 minutes, games can often go longer which can feel really rough if you were expecting something shorter than a Summoner’s Rift game. Even just the risk of a game going 30+ minutes might make it so you don’t have time to play at all, so we’re removing that risk.
We discussed having the two Nexuses get up and fight each other, but we’ve opted for a different solution:
- From game start to 15:00, minion waves spawn every 25 seconds as normal. At 15:00, spawn rate begins increasing at a linear rate, capping at 25:00 when they’ll spawn every 15 seconds.
- From game start to 15:00, minions have 325 movement speed as normal. At 15:00, they start gaining movement speed every minute until 20:00 when they’ll have 425 movement speed.
- From game start to 15:00, champions deal 10% more damage to structures. At 15:00, that value increases linearly until 25:00 when they’ll deal 30% bonus damage to structures.
Extra minions provide more gold and experience to help get to the end-game more quickly, and players will be able to push more aggressively after winning a teamfight with help from minions that now keep up.
Built-In Poke Reduction
Long-range poke on ARAM is extremely powerful and can be frustrating to face since there isn’t really a counter to it other than dodging. We’re looking to bring down the power of those long-range poke champions so that they’re still an option, but not one that feels so oppressive in an unlucky matchup.
- Damage from champions further than 900 units away is reduced by 15% (this excludes ultimates and damage over time abilities)
- There will be a small visual indicator when this triggers:
New Summoner Spell: Backtrack
The summoner spell Barrier has been replaced by Backtrack. When activated, Backtrack gives you a small blue shield (less powerful than Barrier) and then 3 seconds later zooms you back towards your Fountain.
The distance you travel is pretty long if you’re a melee champion, but much shorter if you’re a ranged champion.
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