Friday, February 22, 2019

Red Post Collection: 2/22 Balance Hotfix, Quick Gameplay Thoughts, 9.4 Lore Notes, & More!

Today's red post collection includes a balance hotfix for Conqueror, Meddler's quick gameplay thoughts from throughout this week, 9.4 Lore Notes, details on an update to RP prices and refunds, and more!
Continue reading for more information!


Table of Contents


2/22 Balance Hotfix

A balance hotfix for Conqueror was pushed to live this evening:
"2/22/2019 Balance Update 
Existing Conqueror users are stronger than they should be with 9.4's updated version of the rune, and it's starting to gain traction among a bunch of new marksman users who are faring far better with it than planned. Let's avoid League of Conqueror. 
Conqueror
  • ADAPTIVE FORCE 3-15 adaptive force per stack (max 15-75) ⇒ 2-10 adaptive force per stack (max 10-50)
  • RANGED STACK DURATION 3 seconds ⇒ 2 seconds (melee stack duration still 8 seconds)"

Quick Gameplay Thoughts: February 20 

Here's Meddler's quick gameplay thoughts for February 20th:
"Hi folks, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
Working on CS Bounties 
We've got some work underway on CS bounties at the moment. Thoughts going into that:
  • CS bounties have been quite helpful in offering comeback chances, which has put early and midgame snowball into a significantly more appropriate state than before their introduction.
  • The prior bounty system that only accounted for kills unduly penalized takedowns and rewarded farming.
  • CS bounties aren't always functioning as they're meant to at present. While we fixed some bugs recently others are still happening resulting in CS bounties on champions who aren't clearly and meaningfully ahead of the enemy team.
  • The way the CS bounty system functions isn't clear enough. That makes it hard to identify bugs from intended behavior and hard to understand how to play around the bounty system in general. Kill bounties by contrast benefit from being a more straight forward system.
  • CS bounties are meant to reduce if the enemy team catches up on farm. Looks like that's functioning as intended at least some of the time though. 
Based off the above we'll be looking to fix bugs, make the system as a whole clearer and where needed change how the system functions so it’s never putting bounties on champs when they don’t have a significant advantage (e.g. when CSing well from behind, which happens at present sometimes but isn’t intended). 
Ranked Post Next Week 
The revisions to the Ranked system have been out for around a month now and we've been working our way through a lot of player sentiment and other data. We’ll have a significant update on where things are at and our plans coming next week."

Quick Gameplay Thoughts: February 22 

Here's Meddler's quick gameplay thoughts for February 22nd:
"Hi folks, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
9.5 a simpler patch 
9.5 is likely to be a fairly straightforward, and probably comparatively small patch. It'll have a range of champion balance changes in it, current expectation is it won't have any larger changes to game systems though (things like the crit item changes recently for example). We've got work on bounty system improvements underway, those will likely be in 9.6 though. 
Some early observations on 9.4 
Note, these are being written just hours after the patch went out, so possible a few things have become clearer in the day or so since.
  • Azir and Rek'Sai - both have comparatively small play rates, so it's harder to get a quick read on how they're doing post changes. Looking like both got noteworthy power increases, too early to say much beyond that though.
  • Kai'Sa - Is performing noticeably better post patch even though the only change for her was an update to her recommended items. Good reminder for us when we're assessing balance that a character's potential performance and how they're on average being played can be pretty different. Important to account for what effective playstyles/builds can yield and/or help players intuitively identify such builds as a result.
  • Urgot - Lost a meaningful amount of power as expected. We're still planning on letting him settle for a patch. Likely result after that is we put some power back into him in 9.6 in different places than where it was taken out. Depends on how he performs between now and then though of course.
  • Conqueror - Again, hard to assess off just part of a day of play on the new patch. Some of its users are almost certainly performing quite a bit better with it than before (e.g. Riven, Olaf and Irelia). Early indications suggest others are potentially neutral or a bit worse (e.g. Trynd, Darius and Yi). We're expecting we'll have a much clearer read on its power later today and should then be able to make calls on what sort of follow up is or isn't needed. Most likely target if it's too strong is reducing the amount of Adaptive Force each stack gives, though it would of course depend on in what ways its users were out of line. Not clear yet if any AP champs are effective, or even overpowered, users of it, given not enough people have tried it out yet on champs who weren't good users of the old version. Similarly not yet clear whether there are marksmen for whom it's a great choice, though expect we'll get a clear read on that too soon."

9.4: Lore Notes 

Check out this patch's Lore Notes from Riot Ashekandi:
"Sejuani and Udyr: Silence for the Damned, by Odin Austin Shafer 
Sejuani, Udyr, Freljord 
“Udyr had no desire for that unhappy reunion either. Sejuani’s face transformed, softening before she gave a cunning smile. “No,” she grinned. “That’s exactly why I need you with me, old friend.”
Kayle: Updated Bio 
Kayle, Morgana, Demacia, Mount Targon 
“In times of strife and chaos, there are many who cling to the hope that Kayle might eventually return… and others who pray that such a day will never come.”
Updates to Kayle’s bio align her closer to the events of her birth, as well as better intertwine the relationship between her and her sister, Morgana. Kayle would eventually become an ardent protector of justice in Demacia, and, through that, would fracture her relationship with her sister. Though she has now been absent from Demacia for centuries, icons and statues of her still inspire much of Demacia’s culture and law. 
Morgana: Updated Bio 
Morgana, Kayle, Demacia, Mount Targon 
“As magic begins to rise again, Morgana sees that dawn is nearly upon them.”
With Morgana’s new bio, we have focused her backstory on the consequences of the gifts she and her sister would receive from their mother, which would lead to their troubled relationship. The death of Morgana’s father would cement a deep fracture between the two sisters, and Morgana now bides her time in the shadows of Demacia, waiting for her sister’s return."

RP update: Cost and refunds 

Here's ActionJackson26 with details on upcoming RP cost changes and changes to refunds:
TL;DR: We’re updating our global pricing and refund policies on March 5th.
  • Several regions will see increased RP prices to account for new tax laws, currency shifts, inflation, and consistency across regions.
  • The new refund policy will return one refund token every year if you are below the cap of three. Additionally, you can now refund most unused content in the client within a week of purchase without using a token.
  • From now until March 5th you’ll receive extra “bonus RP” on all RP purchases. 
Hey Everyone, 
Starting on March 5th, RP prices will be increasing in many regions. Each year we review global pricing and make adjustments to account for changes in currency inflation, taxation, and regional fairness. This year, we’ve seen more changes than usual, from the introduction of new taxes in several countries, to the continued weakness of global currencies relative to the US dollar, and inflation. 
Each impacted region has different reasons for their specific change, but all impacted players will see their RP prices increase. We're also going to give extra bonus RP on purchases from now until March 5th and take this opportunity to update our refund policy. 
You can find the detailed changes for each impacted region below. 
Price and Purchasing changes: 
  • United States, OCE, EU, and KR
    • Historically, we’ve paid sales tax (VAT or GST) in a number of countries on the money we receive from RP purchases. In the past, we handled these in different ways, either absorbing the cost or including it in the original pricing. Recently, more countries have added VAT/GST or similar taxes on digital goods (Australia, New Zealand, several in LATAM, USA digital sales tax). There’s also been a lot of currency fluctuation and inflation that has led to sizeable differences in the value of RP between currencies. The following price increases will help create a sustainable and consistent policy to ensure fairness between and within regions:
    • United States: In the US, these taxes are collected at the state level, so you may see 8–10% additional sales tax on RP purchases depending on your location. Details can be found here. Base RP prices will not be changing.
    • EU: 9-15% increase. Please note that the price changes impact players checking out with the local currencies of the country listed:
      • United Kingdom: 9%
      • Euro Zone: 15%
      • Poland: 11%
      • Romania: 11%
      • Hungary: 11%
      • Switzerland: 10%
      • Czech Republic: 11%
    • Korea: 15%
    • Australia: 10%
    • New Zealand: 15%
  • LATAM, Turkey, and Brazil
    • Recently we've seen wild swings in a few global currency values and increased inflation in these regions. These changes will level prices with other currencies within their respective servers, as well as the rest of the world.
    • Mexico: 12%
    • Chile: 10%
    • Peru: 10%
    • Turkey: 20%
    • Brazil: 7%
    • Uruguay: 40% Uruguay’s change is due to new taxes in addition to the inflation mentioned above. 
Refunds 
We want to create a consistent worldwide refund policy and expand your opportunities to return stuff you accidentally bought, or didn’t like, or whatever really.
  • Current System: Each League of Legends account gets three refund tokens to use over the course of its life. If you don't have refund tokens, you're unable to refund any purchase.
  • New System: Each League of Legends account starts with three refund tokens. Each year, you'll be granted one additional token so long as you've used at least one (at any point in time, you can't have more than three tokens). Additionally, you'll be able to return certain unused items directly in the client within a week of purchase without using a refund token. 
As a result of this change, anyone who's used at least one refund token before today will get one back. These tokens will start rolling out with this week’s patch. 
For a list of what items can’t be refunded and other details, please check out the support page
Extra Bonus RP 
With so many regions impacted by the price increases, we’re giving extra “bonus RP” on all RP purchases to every region from now until March 5th."

Ask Riot: Game Modes and Metals

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