Tuesday, October 9, 2018

10/9 PBE Update

[WIP!] [STATUS: PBE is currently online! Working through issues, updates will be slow!]

The PBE has been updated! As we start the 8.21 PBE cycle, today's patch includes K/DA Ahri, Akali, Evelynn, and Kai'sa, Tales from the Rift skins for Ekko, Janna, and Kled, and much more!

Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

  • !

New Skins

[8 new skins]


K/DA Ahri


K/DA Evelynn
[Image from KateyKhaos]

K/DA Kai'Sa
[Image from KateyKhaos]

K/DA Kai'Sa Prestige Edition
[Source]

Trick Or Treat Ekko

Here's Riot KateyKhaos with a bugs & feedback thread for Trick or Treat Ekko:
"Ekko’s ready for a fun night of trick or treating on the Rift! 
  • New model and texture
  • All-new particles: Spooky greens and purples, and of course, pumpkins!
  • All-new sound effects: Ghoulish screams and ominous tones!
  • New recall animation: What happens when you’re only supposed to take one piece of candy... 
Trick or Treat Ekko is now available to play on PBE! As players who experience this content firsthand, your constructive feedback is appreciated. If you have any questions, you can also drop them below and I’ll do my best to answer them! ^-^ 
Trick or Treat Ekko is set to be 1350 RP. 
Prices are subject to change."


Count Kledula
[Image from KateyKhaos]

Here's Riot KateyKhaos with a bugs & feedback thread for Count Kledula:
"These two costumed cuties are creeping through the night! 
  • New model and texture: Kled’s adorned in a vampire get-up, atop his trusty steed, batty Skaarl!
  • All-new particles: Chock full of candy and bats!
  • All-new sound effects: Passive and ult music have been updated to be more thematically appropriate, aka dark and spooky. He’s also got some evil laughs and screams elsewhere in the kit!
  • New recall animation: Trick or treat! 
Count Kledula is now available to play on PBE! As players who experience this content firsthand, your constructive feedback is appreciated. If you have any questions, you can also drop them below and I’ll do my best to answer them! ^-^ 
Count Kledula is set to be 1350 RP. 
Prices are subject to change."

Bewitching Janna
[Image from KateyKhaos]


New Chroma

[6 chroma for Bewitching Janna, 6 chroma for Trick or Treat Ekko, 6 chroma for Count Kledula... WIP!]


New Summoner Icons

!


New Emotes

!



New Ward Skin

!






Miscellaneous 

!

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
!
[!]
  • !


Items
!
[!]
  • !

Runes


Context & Notes

WIP!

1) Here's a clip from Meddler's quick gameplay thoughts for October 5th, with come details on what to expect in the 8.21 PBE cycle:
"Some things we'll be looking at in 8.21 
Not a comprehensive list, but a few champs we already know we'll be looking at in 8.21:
  • Kai'Sa nerf - One direction is giving her clearer weaknesses. Another is making her upgrades a bit harder to unlock, given the original intent wasn't that she'd unlock all 3 this reliably.
  • Tank Pyke nerf - While keeping AD Pyke around its current power level. Potentially involves some degree of kit effect changes (e.g. modifying the HP -> AD effect on his passive plus additional scaling changes?)
  • Corki buff - Didn't make it into 8.20, aiming to have it in 8.21 as a result. 
OMW Ping improvements in 8.21 
We should also have some improvements to the OMW pings in 8.21. The big change is that the sound of the pings themselves will now communicate a couple of extra pieces of info: 
  • Processing applied to the sound will represent distance between the user of the ping and the pinged location. The further that distance, the more echo there'll be. Basically it's a representation of how long it'll take the pinging player to get there.
  • The further the ping is from the listening player the quieter the ping will be played. If someone's pinging that they're on the way to your lane, you'll hear a loud ping. If they're pinging they're on their way to the other side of the map, it'll be comparatively quiet. 
We'll also be putting a chat notification of the OMW ping being used back in team chat. Looks like that got accidentally broken at some point when this approach was being developed."

[BACK TO TOP]


from
http://www.surrenderat20.net/2018/10/109-pbe-update.html

No comments:

Post a Comment