Wednesday, August 1, 2018

8/1 PBE Update: Continued Nexus Blitz Testing

[WIP!] [STATUS: PBE is currently online.]

The PBE has been updated! As we continue the 8.16 PBE cycle, today's patch includes continued testing and changes for the experimental Nexus Blitz mode and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Continued Nexus Blitz Testing

 Riot August posted an updated Nexus Blitz change list for 8/1 focused around stability -
"Initial patches will target bugs and whatnot to ensure the mode is stable. 
Patch notes for PBE 8/1 - 
Items
---Fixed Runic Echoes recipe to build out of the right items (Fiendish Codex instead of Lost Chapter)
---Fixed a bug that was causing the Bilgewater ARAM items to be disabled (Spectral Cutlass, Ghostwalkers, Bloodletter's Veil) 
Events----Attempting a fix to the event spawn rate bug. Events are sometimes failing to activate, creating long periods of time (even whole games) without events."

Miscellaneous 

  • Syndra's in client bio was tweaked:
Old: "Syndra is a fearsome dark mage with incredible power at her command. As a child of Ionia, she disturbed the village elders with her prodigious but reckless use of magic. They sent her away to be trained under strict supervision, but she quickly surpassed her mentor and discovered he was restraining her powers. Betrayed and disgusted by such cowardice, Syndra eliminated her teacher and struck out to destroy all who would try to limit her potential, dark spheres in hand." 
New: "Syndra is a fearsome Ionian mage with incredible power at her command. As a child, she disturbed the village elders with her reckless and wild magic. She was sent away to be taught greater control, but eventually discovered her supposed mentor was restraining her abilities. Forming her feelings of betrayal and hurt into dark spheres of energy, Syndra has sworn to destroy all who would try to control her."
  • Karma's in client bio was also tweaked:
Old: "No champion exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life. With this insight, she serves as a spiritual beacon to her people, bestowing boundless wisdom and healing in times of crisis. Despite being blessed with power that few could comprehend, she rarely uses her magic for destruction, as it always comes at a considerable cost-- both to her, and to the land she holds most dear." 
New: "No mortal exemplifies the spiritual traditions of Ionia more than Karma. She is the living embodiment of an ancient soul reincarnated countless times, carrying all her accumulated memories into each new life, and blessed with power that few can comprehend. She has done her best to guide her people in recent times of crisis, though she knows that peace and harmony may come only at a considerable cost-- to her, and to the land she holds most dear."
  • Store assets for each new chroma added:

Cosmic Defender Xin Zhao

Cosmic Queen Ashe

Cosmic Enchantress Lulu

Mafia Braum

Mecha Aurelion Sol

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

[None today!]

Context & Notes

WIP!

1) Check out Meddler's quick gameplay thoughts for August 1st, including thoughts on damage, experimental game modes, and Gold funneling:
"Hi folks, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
More thoughts on damage later this week 
We're doing some planning around where damage comes from in LoL at present as mentioned previously. Should have some further thoughts to share in more detail later this week. Things we're particularly looking at are: 
  • Different systems damage is coming from (how much from kits, versus items, versus runes etc)
  • How much damage, from non kit sources in particular, is front loaded (burst versus sustain)
  • Which damage sources should/shouldn't stack together (non stacking unique passive on items for example) 
For anyone that missed it also talked last week about how lack of tanks (defensive ones especially) being played can also contribute to damage being high (less champs to soak, more champs per team with high damage output).
https://boards.na.leagueoflegends.com/en/c/developer-corner/2RzBfAcE-quick-gameplay-thoughts-july-27 
Experimental Game Modes 
As you've probably see

from
http://www.surrenderat20.net/2018/08/81-pbe-update-continued-nexus-blitz.html

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