Tuesday, July 31, 2018

7/31 PBE Update: New Skins, Experimental Mode - Nexus Blitz, and much more!

[EXTREMELY WIP!] [STATUS: PBE is currently online!]

The PBE has been updated! As we start the 8.16 PBE cycle, today's patch includes new skins for Aurelion Sol, Ashe, Braum Lulu, & Xin Zhao, the experimental new mode, Nexus Bltz, new chroma, icons, emotes, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


New Skins

Following the PBE previews, Mecha Aurelion Sol, Mafia Braum, and Cosmic Ashe, Lulu, and Xin Zhao.

Mecha Aurelion Sol

1350 RP
[Image from KateyKhaos]
Here's Riot KateyKhaos with a bugs & feedback thread for Mecha Aurelion Sol:
"Mecha NurseFlan will be tackling the feedback portion of this skin, but I'm posting the thread for her while she's off wrangling those baby ships! 
Behold! The largest mecha to approach the Rift yet! 
*Mecha Aurelion Sol launcheswith:
  • New model and textures - The space dragon becomes a powerful mech, complete with new stars as ships!
  • New VFX for all spells - Full of electric energy! Note: Looking into bumping up visibility on (Q) projectile!
  • New SFX for all spells - Mechanical and of course, lasers!!
  • New recall animation - All aboard the mothership!
  • VO Processing - Fully operational mecha voice files!
Mecha Aurelion Sol is now available to play on PBE! As players who experience this content firsthand, your constructive feedback is appreciated. :) 
Mecha Aurelion Sol is set to be 1350 RP.
Prices are subject to change."

Mafia Braum

1350 RP

Here's KateyKhaos with a bugs & feedback thread for Mafia Braum:
"Stand behind Braum! Seriously, he needs someone to keep lookout while he secures the goods! 
*Mafia Braum hits the Rift with:
  • New model and textures for Braum and his shield...erm, safe!
  • New VFX for all spells: freshly stolen gems, coins, and gold!
  • New SFX for all spells, cha-ching!
  • New recall animation: With the help of his trusty poro, Braum attempts to pick the lock!
Mafia Braum is now available to play on PBE! As players who experience this content firsthand, your constructive feedback is appreciated. If you have any questions, you can also drop them below and I’ll do my best to answer them! ^-^ 
Mafia Braum is set to be 1350 RP.
Prices are subject to change."

Cosmic Queen Ashe

X RP


Cosmic Enchantress Lulu

X RP


Cosmic Defender Xin Zhao



New Chroma

[Tons of new chroma! No store assets so pictures coming later!]

[Cosmic Enchantress Lulu - 5]
[Cosmic Queen Ashe - 5]
[Cosmic Defender Xin Zhao - 5]
[Mafia Braum - 8]
[Mecha Aurelion Sol - 7]


New Summoner Icons

[Six new summoner icons]
   
 



New Emotes

[Three new emotes - "Aww Yiss", "Wahaha" and "So Lame"]


Experimental Mode - Nexus Blitz

[MORE SOON! WIP]
NEXUS Blitz is hitting the PBE soon!  This new experimental mode will hit the PBE for testing then go to alpha playtesting on live servers with 8.16.

From the Boards thread - Experimental Modes & Nexus Blitz 
"Hey Boards, SpaceNorth here with a heads up on a new addition coming to the PBE soon: Nexus Blitz! 
Nexus Blitz is an experimental mode we'll be alpha playtesting on live for a couple of patches, starting in patch 8.16, and we’re looking for your feedback. Let's talk about what you can expect from Blitz, the alpha playtest, and other experimental modes in the future. 
WHAT EXACTLY IS AN EXPERIMENTAL MODE? 
Experimental modes are gameplay prototypes designed to deliver a different kind of experience distinct from Summoner’s Rift, Twisted Treeline, or ARAM. They’re also different than rotating game modes like URF, Doom Bots, and One For All in a few key ways: 
With experimental modes, we're looking for something that could last a while—maybe even as a permanent addition to League. They’re not tied to a particular event, and our hope for each mode is that it's compelling enough to play over and over again, and to be a regular mode-of-choice for many players. If an experimental mode doesn't meet that bar, we'll set it aside and explore other ideas. 
Experimental modes are also about testing the waters and getting early community response before delving into additional months of development to get to a final version. They’re works-in-progress, so expect an alpha-style product with borrowed art that’s missing the bells and whistles—but also aggressive patching to evolve and balance the mode throughout the test
By contrast, RGMs are short-term experiences. They’re breaks from the regular gameplay or often higher pressure experiences of permanent modes. Sometimes they’re meant to deepen your experience with events like Star Guardian (Invasion) and PROJECT (Overdrive). Most importantly, RGMs are designed to be fun for the few weeks they're active, but don't share the same primary goal of being a compelling experiences you'd keep coming back to, even if we kept them around forever.  
RGMs are also polished, final products. Everything you experience in an RGM, from visuals to gameplay mechanics to music to user interfaces, has been fully developed and implemented. 
We also want to note that experimental modes won’t happen super frequently—at most, you’ll see a couple in a given year. This is largely because we’re designing them from the ground up instead of customizing and modifying existing modes, and also because we aren’t going to stop maintaining those existing modes (the vast, vast majority of the League team is still focused on SR, with a much smaller group working on experimental prototypes). 
Now let’s talk about the debut experimental mode: Nexus Blitz. 
THE DESIGN OF NEXUS BLITZ
We designed Nexus Blitz for those of you seeking fresh, exciting moments and low-pressure fun. It’s a fast-paced mode—around 15 minutes in our internal tests—that emphasizes exciting and surprising moments over intense competition, while still rewarding the skills you've learned from other League modes. 
In Nexus Blitz, each team consists of a duo jungle in close proximity to three laners. The compact map makes for constant action, and a roulette of new, unexpected events amplifies the frenzy even more. 
Events are map-wide, mayhem-inducing scenarios that kick off every few minutes, granting powerful rewards to the team that wins. Some events draw from familiar game experiences that many players will instantly get, and others are more unexpected. Both kinds should make for unpredictable and memorable plays and fights: examples include King of the Hill, Push the Payload, the closing circle of death from Battle Royale games, and so on. If we take Nexus Blitz past alpha, we’ll expand the possible events and explore different versions (we’d love to start hearing your ideas!). 
Winning an event unlocks one of the rewards Nexus Blitz has to offer. Some of these are straightforward, such as a massive shield for every team member. Others are wild and flashy, like arming your minions and turrets with Blitzcrank hooks or installing a base cannon that launches you and your teammates directly into the middle of the map (we’d love to hear your ideas for these too!). 
In addition to events and rewards, Nexus Blitz has another major mechanic. Champs who go on hotstreaks—getting takedowns without dying yourself—go on fire, gaining adaptive damage and shorter cooldowns, but also taking more damage and they’re worth a TON of gold to shut down. 
ENOUGH TALK, LET'S BLITZ 
The Nexus Blitz alpha starts

from
http://www.surrenderat20.net/2018/07/731-pbe-update-new-skins-experimental.html

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