Wednesday, May 16, 2018

Clash Begins May 25th

[Recent NewsGDPR & Improved Data Security Worldwide / Quick Gameplay Thoughts: May 16]

Clash, League of Legend's new tournament mode for teams, is here! Clash is kicking off May 25th and runs every two weeks. Players can also now complete an interactive walk through to earn a free Clash entry ticket!
Continue reading for more information, including an overview of the new mode, prizes, and more!

Table of Contents


Clash


Clash is here and kicking off on MAY 25th! A brand new Clash site has launched with more details on the new tournament mode, including an overview and interactive walkthrough!
"LEAGUE'S NEW TOURNAMENT MODE FOR TEAMS 
Compete with teams in your region for exclusive prizes in this three-day tournament. Clash begins May 25 and runs every two weeks. You'll need a ticket to enter and we have a freebie for you. Complete this interactive walkthrough where you enter a mock tournament and dominate the weekend. At the end you'll unlock a free ticket to use any day of Clash."

[CLICK HERE TO VISIT PAGE


Clash Explained

First up, we have a a quick video overview of CLASH's tournament structure & prizes from lead game designer IamWalrus.

"Lead game designer Jon “IamWalrus” Moormann walks through Clash. Learn how to crush the competition in League’s new tournament mode for teams. Claim a free Clash ticket at https://na.leagueoflegends.com/en/fea..."

Clash Overview

Clicking on the FULL CLASH OVERVIEW button in the corner of the newly launched CLASH page will open up a lengthy overview of the new tournament mode - including everything from eligibility and how assembling your team to how you'll compete against other teams and earn prizes such as  banners, trophies, and more loot.
"Welcome to Clash: League's new tournament mode for teams. Every two weeks your full team of five has a chance to battle enemies in single-elimination brackets. Tournaments run for three days at a time and follow themes across Runeterra. Your team can choose which day to start and how many days to compete. 
You'll only face opponents in your skill level, so you can fight for bronze glory or take on the best teams in your region. As you play you'll get prizes, but they get even better the more you win. Get your best squad together and crush the competition! 
CLASH ELIGIBILITY

You need a rank in any Summoner's Rift queue and a minimum of Honor level 2. Before competing, you must also verify your account through SMS. Team captains get a notification if an invited player doesn't meet requirements. 
SMS VERIFICATION 
We take smurfing seriously and it's not allowed in Clash. To prevent smurfs, all players need to link their account to a valid mobile phone number. You can complete SMS verification in the Settings menu or in the Clash tab. The number will be linked to your account for 6 months. Enter your account password to get to the SMS screen. There, choose your country code, enter your full number, and you'll receive a text with a code. Once you input that code, you're verified to play Clash! VOIP or landlines will not work. 
CREATE OR JOIN A TEAM

You need a full team of five to play Clash. Team captains create a team in the Clash tab and choose which players to invite. You'll see invites to join a Clash team on the top of your friends list. Once you're locked in before the first match, you can't kick teammates or change the team, even if they're a Teemo main. Your five rostered teammates stay together throughout the entire tournament, whether you win, lose, or re-enter. 
TEAM NAME AND LOGO 
The team captain chooses the team name, tag, and logo. Captains can change these details until the full team locks in before their first match. If anyone on the team has won a logo in previous Clash rewards, the captain can use it. If more than one player has the same logo, the team unlocks chromas. That means menacing rainbow Ducky Crabs, pink Barons, and mean muggin' poros to let enemies know you've been there before! 
Team names and tags use the same filters as summoner names, so try something else if you get restricted (don't make grams send you to obedience school). You can have the same team name and tag as other teams. 
TICKETS

You'll need a ticket to enter Clash. One ticket lets you participate, but if you're confident (like proxy Janna confident) a premium entry is available for five tickets. Each teammate chooses their own ticket entry and their individual rewards scale off that. Once your basic or premium entry is set (when your full team locks in before a match), your entry can't be changed. 
You can get tickets from missions, a teammate, or in the store. Every two tournaments (once per theme), completing the Clash mission unlocks a ticket. A teammate can offer a one-ticket entry to anyone else on their team roster. In the store, you can purchase a maximum of three tickets with Blue Essence (990 BE each) per tournament and as many as you'd like with RP (215 RP each). 
The only difference between one- and five-ticket entries is the prize pool you're playing for and Victory Points you'll earn. A one-ticket entry gets you basic rewards and a five-ticket entry upgrades your prizes. 
Ticket entries last for as long as you keep winning, so if you lose a match, you'll have to enter a ticket to play the next day. Don't worry about leftover tickets; if you don't use your tickets in a tournament, they'll stay in your account to use in another one. 
LOCK IN

Each Clash day begins with the lock in phase. Lock in opens thirty minutes before matches start. Your team can lock in anytime during this window before the countdown reaches zero. Matches begin as soon as lock in ends. If your full team doesn't lock in, there's no stopwatch to save you. Your team will not participate in that day's matches. Don't be that afk. 
TIER MATCHMAKING SYSTEM

Unlike ranked, Clash uses its own tier system for matchmaking, with Tier IV at the lowest and Tier I at the highest. Your Flex or Solo/Duo ranking and previous Clash history decide your individual tier. Your team's tier (the weighted average skill of the team) determines your opponents. The team's tier adjusts as you add or remove players. 
There aren't restrictions on skill differences within a team; you can compete with one plat player and four bronzes, but your team's tier favors the highest-skilled player. Teams like this could face against opponents in the same tier (with the same average team skill) who eat bronzies for breakfast. We'll give your captain a heads up if you're likely to see these kinds of matches. 
The team's tier is at the top of the roster and each player's individual tier appears on hover. Teams in different tiers won't compete during Clash, consider each tier a totally separate tournament. 
SUBSTITUTES

If one of your teammates can't make a day of competition, a substitute player can cover them. Subs are allowed on the second and third days of Clash. Once they're locked in, they play all matches for the day. Subs are automatically off the roster after the day's matches, but if you need their awesome warding skills again, re-invite them the next day. Players can only substitute for teams who've competed at least once with their rostered members. 
Team captains invite subs during lock in phase with an invite button by the team member they want to sub out. You've got to sub a player with the same or lower tier as the player they're subbing for. A subbed out teammate can reclaim their spot on the roster before lock in ends if their date with Pizza Delivery Sivir falls through. 
Substitute players get a one-ticket entry and earn all prizes the team wins that day except for trophies. Rostered players who are subbed out and have an existing ticket entry (if they won the last bracket) get rewards as if they'd gone 0-2 that day. If the team wins the bracket, the original member continues Day 3 with those rewards. 
SCOUTING

After lock in ends and you're matched into a bracket, your team has seven minutes to scout the opponent! The scouting window shows your opponent's stats and which side they start on. You'll see win rates and KDA for their most played champions, highest mastery champions, and previous Clash history. But they can see yours too, so your spin-to-win strategy could get a Garen-teed ban. 
The scouting page is available for your team in between matches too, so you can check out other competitors in your bracket to plan your picks and bans. 
BRACKETS

You'll compete in single-elimination brackets each day. Only teams entering on the first day and playing all three days win the biggest prizes. If you are undefeated all three days your tournament run looks like this: 
On Day 1 you'll enter into a 4-team bracket and play two matches against teams in your skill level. Your win carries you into an 8-team bracket the next day where you'll play three matches. On Sunday, you'll compete in a 16-team bracket and face four opponents for the Clash Trophy. 
If you lose the first match of any day, your team continues in a consolation bracket for more prizes. Winning this bracket won't count towards the final Clash Trophy, but you can re-enter the next day. 
New brackets start each day, so your team can enter Clash on any day of the tournament. If you win Friday and can't compete on Saturday, you can skip it and enter Sunday into an 8-team bracket on the same ticket entry. You choose which days (or not) to participate. 
Take a deeper dive into combinations of brackets. 
CHAMP SELECT

After scouting ends, you go straight into champ select. Clash champ select follows the draft format you might have seen from the LCS—two ban phases, and two pick phases. The team captain makes all ban decisions for the team. 
Don’t worry about complicated trades wi

from
http://www.surrenderat20.net/2018/05/clash-begins-may-25th.html

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