[WIP!] [STATUS: PBE is currently offline.]
The PBE has been updated! As we continue the 8.6 PBE cycle, today's patch includes new chroma for Birdio and Renektoy, as well as new summoner icons & more!
Continue reading for more information!
The PBE has been updated! As we continue the 8.6 PBE cycle, today's patch includes new chroma for Birdio and Renektoy, as well as new summoner icons & more!
(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)
Table of Contents
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New Chroma
New chroma for Birdio (6) and Renektoy (7) are now on the PBE!New Summoner Icons
Miscellaneous
- Pizza Delivery Sivir chroma spotlight from SkinSpotlights:
Balance Changes
* NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.
Champions
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Context & Notes
WIP1) Riot August provided a changelist for Rengar in today's PBE Update:
"Rengar changes for tomorrow (3/8)
A bunch of bug fixes.
Fixed a bug where Rengar would instantly attack twice upon landing if he cast Q while leaping.There's currently a bug on live that allows Rengar to get "free" attacks from leap if he casts Q while in the air. This is NOT working as intended. Fixed it.
Fixed a bug where Q leaps would grant 3 fast attacks (instead of 2)
Fixed a bug where Nightstalker Rengar wasn't playing particles on Q
What is working as "intended" is when a Rengar with very high AS gets a fast follow-up attack after a long leap. This is due to his attack timer starting at the beginning of the leap, so by the time he lands it's almost time for another attack. Would argue this functionality isn't "ideal" but is in-line with how attacks work in league if you assume the time spent leaping is Rengar's "attack cast time" (they start the attack timer on cast begin). I think a better implementation would be to have him wait whatever his ---Total Attack Timer - Basic Attack Cast Time--- is, but that sort of thing has turned out to be much more difficult to implement than it sounds without risking introducing more bugs.
I accidentally removed Nighstalker Rengar's Q particles when I made the base skin work with Tiamat. Oops. Sorry about that.
Keep your eye out in the future for balance changes (buffs) that we'll be putting in to compensate for the upcoming duskblade nerf.
2) ricklessabandon provided an Ahri changelist and context for today's PBE update:
[1] late night ahri updates again! moving along the schedule, we'll have a new iteration coming to the pbe soon (should be in the next update) some of the changes will be the same in this new list (like the removal of Q movement speed), but there will be some dramatic differences
[2] also of note, the differences in these lists don't have to be exclusive, but want to keep the iterations -somewhat- focused for now anyway, here's a preview of what to expect in the 'thursday version'
[3] (as an example, the W startup is 0.5 seconds in this version — that could totally be fine to have in yesterday's version, but 0.6 is what i wanted to test in yesterday's version so that's what it was)3) Riot Repertoir provided a changelist and context for Duskblade changes and champions getting compensation changes:
"Hi everyone,
This is a thread to discuss the upcoming Duskblade changes we have aimed for 8.6 and some associated champion tweaks we have coming alongside them. Keep in mind this is all tentative and subject to change, but I'm trying out using threads like this to make some upcoming change and our iterative process more visible. For those unaware, here are the current Duskblade changes:
The above changes are a large damage nerf to the item. We think the other additions are powerful and good additions to the item, but several champions have been crutching on the high powered damage tuning of Duskblade, and we're looking to inject that power lost back in. I think these changes are pretty generous, but that's pretty subjective, so let me hear it if that's way off. The champions we've chosen are who we identify as the most core users; if we thought they could easily swap to a different build and be just as effective on 8.6 as they currently are on 8.5, they probably aren't on the list. If you don't see a certain champion, that's probably why. Feel free to ask either way. It's possible I've forgotten an important user. Below is the list of champions and changes we're looking at helping out:
- Melee Damage :: 60 / x / 320 >>> 30 / x / 200
- Ranged Damage :: 45 / x / 300 >>> 30 / x / 200
- NEW :: Melee basic attacks instantly kill traps and wards disabled by Black Out
- NEW :: Black Out won't be triggered if the owner is using a Red Sweeper (so you can't waste it)
Kayn
Kayn's adjustments are pretty straightforward damage buffs. They may not fill the damage void left by Duskblade entirely, but W's damage especially is more broadly applicable than Duskblade's was. Also, Zenon (Kayn's creator) has some passive tweaks going on that may also make it into the patch. Those are aimed at flattening his passive's charging experience and helping out lane Kayn, but he'd have better context on that than I do.
- W Bonus AD Ratio :: 120% >>> 130%
- R Bonus AD Ratio :: 150% >>> 175%
Kha'Zix
Kha'Zix is looking at a significant Bonus AD ratio bump to his Q. We've chosen this to help fill the damage void left by Duskblade in a way that is also in line with effective isolation play (rather than passive damage, for example). The damage bump to Q is so significant because we've also removed his W's bonus damage to monsters. Mechanics like these enforce that he could basically only jungle, and we may as well bridge the gap between jungle and solo lane play a bit where possible; for what it's worth, I don't expect this to make him a primary laner by any means.
- Q Bonus AD Ratio :: 120% >>> 150%
- REMOVED :: W 20% bonus damage to monsters
Miss Fortune
Miss Fortune's buff is a very straightforward AD growth buff, which is also probably the smallest on the list. The reason for that is that of the list here, she seems closest to being able to effectively transition to other builds without significant cost to performance.
- Attack Damage Growth :: 1 >>> 2
Shaco
Of the stuff here, I'd say Shaco's is most experimental. These changes reflect my understanding (which, admittedly, could be off) that Shaco players feel pretty crappy about their early game because they feel forced into putting points in a Q that yields them literally no damage on rankup. These changes hope to be power neutral alongside the Duskblade changes, but an increase in satisfaction. By flattening Q's invis duration to 3 seconds and removing the CD return mechanic, he should be able to put early points in his E while feeling like Q is still fulfilling its purpose. If he gets to max E, he gets more early game damage and has more control over the outcome of the early game. You'll notice that Shaco has the most significant changes, and that although his damage numbers are not being outright increased like others, his kit's damage should come online sooner and give him needed agency over the outcome over the game rather than relying on Duskblade 1-shots in the later parts. The E slow nerf is to offset some of the increased power of his very early ganks provided by a meaningfully longer invis duration. 3 seems like a reasonable maximum duration for his invis given that it used to be 3.5 pre-rework, and that was at a time when dropping a pink ward when he was around was much more effective than options against his current invis.
- REMOVED :: Reduced cooldown on basic attacking after casting Q
- Q CD :: 16/15.5/15/14.5/14 >>> 16/14.5/13/11.5/10
- Q Duration :: 1.5/2.25/3/3.75/4.5 >>> 3
- E Slow :: 20/22.5/25/27.5/30% >>> 10/15/20/25/30%
Talon
Talon's a pretty simple case of filling in some of his lost damage in a way that we believe will be functional and satisfying to players that enjoy him. His passive damage will continue to scale past level 11 up through level 18, and his R Bonus AD ratio is increased.
- Passive Damage :: 75 / x / 175 (levels 1-11) >>> 75 / x / 245 (levels 1-18)
- R Bonus AD Ratio :: 80% >>> 100%
Wukong
Wukong is similarly getting some damage buffs, most notably to his Q, which tentatively now increases its AD ratio with rank.
- Attack Damage Growth :: 3.2 >>> 4
- Q Bonus AD Ratio :: 10% >>> 10/20/30/40/50%
Zed
More damage bumps. Giving Zed some Base AS to make his attacks come out a bit more quickly and increase his dueling threat, as well as some ratio bumps on his base kit.
- Base Attack Speed :: 0.651 >>> 0.658
- Q Bonus AD Ratio :: 0.9 >>> 1.1
- E Bonus AD Ratio :: 0.8 >>> 0.9
Editing this in since I forgot: Quinn also has some stuff coming from Xenogenic, and August has some stuff for Rengar, so that's why they're not mentioned here.
That's it for now! This stuff should appear on PBE tomorrow. If you have questions, let me know!"
Check out [THIS PAGE] for a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !
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