Monday, March 12, 2018

3/12 PBE Update: Tentative Balance Changes

[WIP!] [STATUS: PBE is up! Working!]

The PBE has been updated! As we continue the 8.6 PBE cycle, today's patch includes tentative balance changes for LeBlanc, Lee Sin, and more!

Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

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Miscellaneous 

  • Loot strings for an upcoming event added, including new loot descriptions, such as:
"Score! Birdie's got your back. Open the bag to find a random, complete set of skin shards for over 60 skin lines such as Blood Moon, Star Guardian, and PROJECT. Limited and Mythic skins are excluded."
"What's the word? Get three 975+ RP skin shards, 150 Orange Essence, and a chance to obtain an event-only Birdie Bag, Gemstone, or Gemstone Skin. Gemstone and Gemstone Skin drop rate multiplied by 1.5."
  • Renektoy chroma spotlight from SkinSpotlights:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
Ahri
[Context]

  • Spirit Rush (R)
    • [Removed Effect] No longer notes "Each cast of Spirit Rush reduces the remaining cooldown of Ahri's other spells by 1.5 seconds"


Kayn
  • The Darkin Scythe (Passive)
[1] Yep, I brought the speed at which you gain passive points down a bit again. It’s still faster than on live if you fight champions before ten minutes.
[2] Oh man, a changelist for this would be an actual dissertation. There's also some under the hood stuff that I'm not 100% prepared to share more widely yet. Sorry! Best I can do: you ROUGHLY earns points before 10m as fast as you would have at 8m on live.
[3] So on live for instance there's a very punitive multiplier at 2m in the game (0.75x). That's gone now. Everything before 10m is flat, then it steps up softly twice. There's more to this, but like I said, hard to explain without divulging everything.

LeBlanc
  • Distortion (W) Snapback Window reverted from 3 seconds to 4 seconds
  • Mimic (R) cooldown changed from 110/75/40 to 80/55/30
    • Vs. Live: 54/42/30 to 80/55/30

Lee Sin
  • Dragon's Rage (R) damage changed from 150/400/650 to 150/375/600
    • Vs. Live: from 150/300/450 to 150/375/600

Xayah
!


Items
Seraph's Embrace
  • Unique Active - Mana Shield 
    • mana cost increased from 10% current mana to 15% current mana
      • Vs Live: from 20% to 15%
    • shield duration lowered from 3 seconds to 2 seconds




Runes



Summoner Spells
Ignite
  • Damage increased from 70-410 to 80-505

Ghost
  • Movement speed reverted from 40% to [28-45% depending on champion level]


Context & Notes

WIP

1) AzuBK noted the LeBlanc changes wouldn't be going out in 8.6:
"We're not going to be shipping LeBlanc in 8.6, been a bit strapped for iteration time. Basically designers generally have multiple projects in flight at once, so I opted to do other work while initial feedback came in (which has been very helpful). I should be around more from here on out :)"
He also noted some changes coming in today's PBE Update:
"I'm reverting the W return window to 4 seconds, the change will be on the next PBE build. The original thought was that LeBlanc's slipperiness was too reliable in W/RW juke case. Addressing it in this fashion, though, pays the high cost of compressing her W->combo->W back window, leaving less time for play from both sides and punishing players who can't get all their skills off immediately for whatever reason (mechanical proficiency or circumstance). 
Note to self: I need to get a twitter or something so I can message this stuff out more widely."
2) ZenontheStoic noted more changes to Kayn's passive:
[1] Yep, I brought the speed at which you gain passive points down a bit again. It’s still faster than on live if you fight champions before ten minutes.
[2] Oh man, a changelist for this would be an actual dissertation. There's also some under the hood stuff that I'm not 100% prepared to share more widely yet. Sorry! Best I can do: you ROUGHLY earns points before 10m as fast as you would have at 8m on live.
[3] So on live for instance there's a very punitive multiplier at 2m in the game (0.75x). That's gone now. Everything before 10m is flat, then it steps up softly twice. There's more to this, but like I said, hard to explain without divulging everything.
3) ricklessabandon noted another change coming for Ahri in today's PBE update:
[1] i know it's the weekend, but have some more ahri info for anyone following along since we'd like to wrap the changes up for 8.6 and already have quite a bit of change going on, i'm going to pull the new additional 'cooldown refund' mechanic from her ultimate for monday's version
[2] don't believe there's enough time to see how much room that mechanic has to be stronger/weaker (to learn the full range of balance implications) and build confidence in it on top of doing a finer balance/polish pass on the rest of the changes, so opting to hold off at this time
[3] might make sense to revisit at a later date, especially if we'd ever do larger changes to her passive or fox-fire

in any case, will be trying to balance out the full ahri changes in light of pulling the spirit rush cooldown mechanic — expect balance changes on tuesday, probably
Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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from
http://www.surrenderat20.net/2018/03/312-pbe-update-tentative-balance-changes.html

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